over 3 years ago - ChrisDurel - Direct link
Hi all,

I wanted to communicate some changes we are making to guard for 6.1.4 that are going to be live on PTS soon. Weve heard your feedback about Guarding in PVP and we are hoping to address some of those concerns with this change.

Weve added a 50% damage penalty to DPS disciplines while they are guarding allies. The full text of the new DPS guard is:
Spoiler
While active, the guarded player takes 5% less damage and generates 25% less threat. In addition, so long as you remain within 15 meters of the guarded player, 50% of all incoming damage from enemy players is transferred back to you.
You deal 50% less damage while guarding.

All this means is that while you guard allies as a DPS discipline, you do less damage while you are guarding that ally. Its worth noting that this only applies to the DPS disciplines, Tank disciplines do not suffer this penalty and can freely guard as usual with no penalty.

The purpose of this change is to discourage the use of guard in every situation in PVP. While we feel like guarding is a useful skill and important to the advanced classes that have access to it, it has become clear that it is being abused in PVP by guarding and guard switching with no penalty. This makes PVP unbalanced towards the disciplines that have access to guard.

With this change, we are hoping that guard is used more thoughtfully in PVP while still retaining its usefulness in certain situations. Wed love to hear your feedback on this change, specifically if you think it helps the PVP experience overall, if the penalty feels fair, and after you get your hands on it if theres any noticeable difference to guarding and team composition in PVP.

Thanks!