Original Post — Direct link
about 5 years ago - /u/RiotGreenily - Direct link

Hey all! We know that these UX and quality of life improvements not being in the patch notes has been a pain point. Going forward the UX / UI crew is making a much more concerted effort to actively get changes into patch notes so you don't have to discover them. Please poke me in the future if you feel like after some time we're still not doing a good job of raising visibility!

about 5 years ago - /u/RiotGreenily - Direct link

Originally posted by Aturter

From left images to the right one:

  • If you have 2 copies of a champ and the 3rd is in your shop it now shows the corresponding stars in the shop, if you'd buy that unit
  • 5 cost units now have more glow and an animation in your shop
  • PVP rounds after carousel now remain the carousel border, with the enemies icon in it.
  • Round states are now displayed under HP; Checkmark for win, cross for loss and 3 dots for still going.

Also just to be clear, if you tied a round both players will display with the red cross.

Combat states go away from scoreboard once the player transitions back to board after combat. The brief pause in between allows the last-to-finish players just a bit of time to evaluate the scoreboard still.

about 5 years ago - /u/RiotGreenily - Direct link

Originally posted by Sinyr

They want fast rolling to be a skill expression and they don't want to make it easier so they made this show up after 3 seconds. It's aimed more towards new players or when you're looking at something else and don't notice that there's an upgrade.

This is pretty much exactly the reason :)