Teamfight Tactics

Teamfight Tactics Dev Tracker




04 Apr

Comment

What does Riot want us to do?

A) Don't pick Wandering Sentinel if you dont want that to happen
B) Accept that Top 4 is a win and some games you can't get 1st
C) Have stronger mental that every game you don't win doesnt need a reddit post

:)


03 Apr

Comment

Originally posted by lostintime1789

Twitter claims it decreases the golden egg by an extra round per combat. Haven't tested myself however.

False


02 Apr

Comment

Something that helps here is talk about comps you wished worked that don’t.


29 Mar


26 Mar

Comment

Attack Speed does have a cap at 5. Multiple rageblade just gets there faster.


22 Mar

Comment

Nice try rito


14 Mar

Comment

Harder. Better. Faster. Stronger.


08 Feb

Comment

Reforger is a bonus with a gold value of 0....


07 Feb


06 Feb

Comment

The core item system needs to be less "specific counter" and more generic items, so that when you are given items out of your control, you have optionality. DClaw in particular was notorious for being useless early game as MR is usually only good late game.

I do agree DClaw not being #1 on the MR stats block is weird, I can try to fix that. But no plans to change it to be as sharp as it used to be.


02 Feb

Comment

8-1 is Sudden Death.


29 Jan

Comment

Pro-tip: Stop going to the internet to validate how you feel.

If you like something, enjoy it! If you don't, find something else to enjoy. That's it. You'll be happier, I promise :)


28 Jan

Comment

Originally posted by asher3

Just wanted to clarify that set 4 is where the headliner mechanic originated from and it was called chosen. It wasn't added to this set for the revival event.

Mostly true, though this version is using the headliner rules.


26 Jan

Comment

Just so it's 100% clear, I had close to nothing to do with this. The team worked hard to put it together and get everything ready in time and make all the adjustments necessary. They deserve 100% of the credit.

But we're glad you're having fun!


20 Jan

Comment

We're almost exactly halfway through the current set and sets now last for four months. Next set will be mid to late March as a result


17 Jan

Comment

FWIW, generally Prismatics should be about on par with a 3 star 4 cost, So the fact this is close is acceptable.


16 Jan

Comment

Originally posted by FlatCommunity8387

That’s the current pbe change

Confirmed


14 Jan


13 Jan

Comment

So...I know I'm treading into dangerous waters here, but I'm a bit looney...

This pass for 10 dollars (1295 RP) (excluding the free stuff) is:

  • 600 Treasure Tokens (2340 RP value)
  • 2 Maps (Lets just say 500 RP value, might be higher?)
  • 2 Booms (Never charged for a boom, so hard to give a value)
  • Mixmaster Umbra (Base LL are 750-925 RP, or just 390 randomly)
  • Sugarcone Poro (Poros were 2500 RP)
  • 250 star shards (1350 RP, but like...)
  • Legendary Egg (~1000 RP)

So for 1295 RP you get like 6000-10000 RP of value depending on how much you value certain parts. Now, I'm not even defending this, just laying it out so I can ask the question. What EXACTLY do you want to see changed or different about the pass to make it more valuable to you?


11 Jan

Comment

Originally posted by NigelMcExplosion

I am pretty sure, that Mortdog has already confirmed, that the next set will not have this mechanic

Can confirm.