Teamfight Tactics

Teamfight Tactics Dev Tracker




25 Jul

Comment

Originally posted by icooper89

No need for punchy animation imo. Just have the regular level up animations play.

Want to avoid getting too in the weeds with work in progress, but there's some missing elements with mobile control and cross platform parity where animation helps a LOT.

Comment

Hey IGeaRI, thanks for sharing! UX lead on TFT here. I'm stoked that you and other players want this in the game as much as I do! This has been in our UX sights for some time now. Funny timing - I started a couple of designs for this exact thing earlier this year, with the intention of including it with Magic 'n Mayhem, but I quickly realized that the project would need support from a dedicated motion graphic artist or animator. (Using a shortcut to level up should show a punchy celebration, yes?) Unfortunately those folks already had a full plate. Not to worry though, since we still need to work on versions that will be intuitive on mobile anyway.

I can't promise when this will make it into the game - things are always moving fast on TFT - but I just wanted to thank you for your post, assure you that I love the idea too and want to see it happen!


16 Jul

Comment

Pengu's Party was the 5 year anniversary mode, so you can expect to see it in 5 years!

(This is a joke! We'll see when/if it comes back :) )


15 Jul

Comment

Originally posted by Malombra_

No bee malzahar 🥺

Pain


24 Jun

Comment

Huh, I thought the 1 versus 3 star UI was pretty clear. I guess we could make that a bit more obvious, ensure confusion like this doesn't happen again!


17 Jun

Comment

1.03 avg finish IS RIOT EVEN BALANCING THEIR GAME???


11 Jun


31 May

Comment

Originally posted by ryreis

On the same note, last I had a chance to use it, it did not work properly on both Sydra and Morgana. It’s basically a teemo-only item right now

Works on Morg for sure.


29 May

Comment

Originally posted by PoliteRuthless

I know it doesn't actually matter since both scenarios are the same, but what if the entire x-cost pool is sold out? If the shop rolls x-cost in a slot, does it just reroll the slot until it hits a cost that's not x, or does it pick from the renormalized chances of all the other costs?

In this incredibly unlikely scenario, the game simply goes "no valid pull, roll again"

Comment

Originally posted by Goofianaa

Does the percentage change at all depending on how many 1 costs or 2 costs are out of the pool? Say there's a lot of 3 costs out of the pool, will it affect the 4 costs being pulled at all since there are now less 3 costs in the pool? I don't know if I'm getting my question out right.

No, the amount of champs in each tier doesn't impact the initial roll. The system always first rolls for what tier to grab (so 20% chance for 4 cost at Level 8), then goes and grabs randomly from the available champs in that tier.

Post

Hey folks. Mort here with what is going to be the nerdiest game design post you’ll see in a while, but I wanted to share it with you. Generally in all aspects of life, even if you’re confident in something, it’s helpful to double check your biases and make sure you’re actually correct or not. So that’s what I did.

We’ve all seen posts where a player rolls down 50 gold and doesn’t see the uncontested unit they’re looking for, heck you may have even been on that end yourself (sorry, but wait for the punchline). Sometimes, this experience can be so stark that you’re concerned with the reliability of the system. Could this be bugged? I can’t really be that unlucky—is something wrong with the game? Now, my initial reaction is that this is a common thing called “confirmation bias” where a recent experience is being weighted more heavily. This, in conjunction with negativity bias, where negative experiences are seen to have a higher impact, become the fuel for many “Mortdogged” ex...

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16 May

Comment

Pro-tip: You shouldn't do that


08 May


03 May

Comment

Originally posted by Los-Ingobernable

Mort if you include 8bit as a cash out trait, where would you place it?

Lowest B tier probably

Comment

In terms of pure enjoyability, this is my PLAYER (not designer) tier list FOR THE TIME. (A lot of the old S ones we can't reprint today)

  • S: Fortune(4), Heartsteel(10)
  • A: Underground(8), Mercenary(6), Fortune(11)
  • B: Piltover(9), Lagoon(7.5), Shimmerscale(7)
  • C:
  • D: Draconic (5)

25 Apr

Comment

I feel like we were sett up for success

Comment

Most of these were in dev, but cut for various reasons. For example, the Shen one didnt add a support item to the champs on carousel, it REPLACED THE COMPONENT with a support item...so if you were last place waiting for a bow...GG.


04 Apr

Comment

What does Riot want us to do?

A) Don't pick Wandering Sentinel if you dont want that to happen
B) Accept that Top 4 is a win and some games you can't get 1st
C) Have stronger mental that every game you don't win doesnt need a reddit post

:)


03 Apr

Comment

Originally posted by lostintime1789

Twitter claims it decreases the golden egg by an extra round per combat. Haven't tested myself however.

False


02 Apr

Comment

Something that helps here is talk about comps you wished worked that don’t.