Teamfight Tactics

Teamfight Tactics Dev Tracker




Comment

Originally posted by hoppyhops

It insist upon itself

LOL


24 Mar

Comment

Originally posted by canpan14

I'm a fairly casual player, but why does something like Ekko work in the current set where Vex can't in the new set? Or is it because Vex is meant to play more of the carry role where Ekko was more utility?

Ekko is a much different design. He stays in one place, while sending out clones (which are essentially projectiles) to nearby enemies. He's actually a very standard front to back melee champion.

The vex design was much more mobile, dashing around and swapping targets quite a bit, which also caused her to either not kill anything as she left, or put herself in immediate danger.

Comment

Originally posted by Elrann

Why can't we bring back assassins btw? Fights gave no spice ever since they were gone, it's just tank-and-spank for the last few sets.

Between Rengar and Graves (and Zed once he's buffed) I'm not sure this is true

Comment

Originally posted by 12jimmy9712

Mort allegedly said her kit was difficult to balance, so they decided to completely revamp her.

The only time I remember something like this happening was in the set 7 development video, where Illaoi looked more like a 5 cost attack fighter than a 3 cost magic tank.

I did not say "Difficult to balance"

What I said was: The issue with Vex as a 4 cost melee champion was that in order for her to find success, her build was VERY narrow. If you had artifacts like Zhonyas or Seekers then she could pop off, but otherwise she would dash around and get herself quickly killed doing very little. This meant we had a 4 cost who was close to unplayable unless you had a very narrow set of circumstances be true, which isn't very good if you want the game and set to be flexible. In addition, when she did finally achieve those circumstances, the play against was also pretty infuriating as she could delete backlines in less than 5 seconds, or go infinite with the stacking omnivamp.

It was a shame because I believed in the melee design and wanted it to work. The idea of Vex dashing around the battlefield was a really cool concept. But the reality was it was too narrow and bad for the flow of the game, so we had to make a last minute pivot and tur...

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21 Mar

Comment

Originally posted by cokeman5

While I haven't really experienced it because I'm lazy and don't tend to work with my ally on making optimal items. I can't help but worry that pandora's items will be too strong. Given enough time, you could get optimal items for both you and your ally, effectively doubling the power of the augment. (or maybe there is a limit to trading items im not aware of)

(Also shaco scares me)

We've actually seen the opposite, where Pandoras feels weaker since between the two of you, you can smartly spread out components while still getting exactly what you need, so Pandoras feels like overkill.

Comment

Originally posted by ElectronicNatural945

I think a double up team planner would be cool. Like you can view your teammates planner, and you can star champions you would want sent to you. Your teammate can then have an option for your starred champs to be highlighted in the shop (differently so it indicates its your teammates champ)

We actually tried this, having your allies team planner things marked...but it made the rolldowns way too busy between seeing your icons and your teammates icons...and it was extra weird if you both selected the same unit. So we ended up having to scrap it.

Comment

Originally posted by eiriksg

Can you have a look at Pandora's bench in double up? It feels too strong for a silver in high elo, and makes 3*4 costs too easy when you have two players rolling for it and taking units out of the pool.

Pandora's Bench isn't in double up anymore (as of PBE/Next set)

Post

Hey folks. We announced the double up changes in our Dev Drop and then article, and now launched on PBE, which is pretty exciting. Since then we’ve seen your feedback, and wanted to give an update on some adjustments we’re making, but also explain some of our product goals with the Double Up mode.

First and foremost, our primary goal for Double Up is to provide a fun way to play TFT with your friends, regardless of skill level. We want it to be a more fun, social experience for those who want to enjoy TFT with a friend, whether that’s intro-ing someone new to the game, queueing up with a long time player, throwing a TFT party, or anything in between. 

It should still feel like the core TFT experience (this isn’t Choncc’s Treasure), but when making tradeoffs around the design and systems, we leaned on what would feel good for a social player playing on voice comms with a friend. We don’t want to stop people from playing it competitively, and we are trying to make sur...

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17 Mar

Comment

Just commenting here to say that this is NOT a change we are planning to ship, nor were ever considering. Not sure if this is very old text or what, but we just checked and in game it still works as it does on live.


10 Mar

Comment

Originally posted by Vexifoxi

“Confirmed”, Mort likes hating on rammus for the memes, the way that tweet was phrased makes it seem like he was being sarcastic. There’s no real reason they wouldn’t add rammus again in the future, was just funny that it took 8 sets for him to be included

RAMMUS IS NOT IN THE NEXT SET


07 Mar

Comment

Originally posted by WanderingHog

mortdog took pity on me

Can confirm


04 Mar

Comment

You're winning. Hope this helps.

Comment

First off, reaching Master IS something to be proud of. Ignore anyone who says otherwise. There are LOTS of people who play 500+ games and are emerald or lower.

Second, the thing about personal accomplishments is that they shouldn't be compared to others. Just because someone else made challenger doesn't make you making masters less impressive. You set a goal, and you achieved it. That's awesome.

I hope you enjoy the game even more in the future.


02 Mar

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Originally posted by 81659354597538264962

I've never met someone who actually enjoyed Tocker's Trials lmfao

Then get out of your bedroom and try meeting people?


19 Feb

Comment

Congrats! I hope you had fun


10 Feb

Comment

Originally posted by Puzzleheaded-Grab-36

It's even worse when playing double up, played it once on powder's game, you lose 20hp at once, pretty disgusting, never took it afterwards. Pretty sure you could've make it if it didn't explode, unlucky

This was fixed a couple patches ago


09 Feb

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Originally posted by ldkjf2nd

They addicted...

I'm ok with this


07 Feb

Comment

Originally posted by manu_tension

Are we crazy? Why do they keep buffing Vander? Unit it's too strong as of now

Is this true without his hero augment?

Comment

For context, this is VERY not final. Put some stuff up so I could test it this weekend.