Oftentimes this is a matter of how pipelines and priorities for things work. What gets released to players and what is player-facing is ultimately only a certain percentage of the work we're focusing on. Some things also have a higher priority to get released earlier on, or some projects tend to be way meatier and we have to dedicate ample resources to getting those things done.
There are TONS of us who want to be able to work on the QoL stuff or fix all of the bugs. And sometimes we do get time to do these things, or people choose to spend their own time fixing up stuff that we can. The thing that is for sure is that each one of us definitely dedicates all of our work time to our players, whether visible or not! So thanks for sticking with us :)