We've identified and fixed the problem, that was caused by memory issues, substantially. This means crashes might still happen from time to time but they won't be as frequent, and performance will be improved. Also, now that we've found this issue, we'll continue working on it to improve performance on the long run in future patches.
We'll be sending the builds with the fixes next Wednesday, and then they'll enter platform certification. As soon as all platforms have given us the green light, we'll be able to launch the patch (1.2.2) with the fixes.
Sorry for the inconveniences and thanks for your patience!
༼ つ ◕◕ ༽つ platform certification take my energy ༼ つ ◕◕ ༽つ