I feel you. I'm also frustrated with this issue, we've spent a lot of time investigating it and trying to find solutions but it's thought/impossible because we've never been able to reproduce it (neither in the office, or anyone from their homes or even anyone we know closely in Spain, it's something that simply doesn't happen in Spain ISPs). It's one of those issues that we need to iterate and test a million small tweaks and logs to try and fix it, and it's something that is not feasible to do with an unknown user.
The problem is the interaction between how Temtem's online is coded (using UDP is one of the main problems) and "something" (we don't know what) that the ISP does specifically with that. Under our current investigation, we've detected that sometimes it is caused when the ISP enables CG-NAT for their users, and also when the ISP enables IPv6 for one of the routes for the connection (or if the user uses IPv6). Sometimes some users can play regularly and one day th...Read more
Hello, Tamers! Patch 1.5 launched late September, and with it, Temtem’s third Mythical Tem, Galios. Since it’s such an important Temtem, and the last to fulfill the Temtem roster, I sat down with Art Director Cris “Nae” Jiménez and Game Director Guillermo “YaW” Andrades to learn and share some insight on the birthing of the supernova Temtem! Grab a sippy drink and follow me.
Since lore-wise Galios is in charge of rotating the Pansun’s plates and keeping the archipelago afloat, its design had to show power and omniscience. In addition, it was like the “final boss” of the game so it had to feel really special, almost like a god.