Temtem

Temtem Dev Tracker




02 Dec

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

28 Nov

Post
The TemCS finals are happening over the course of this weekend and the next, and there’s much to talk about! Here’s a rundown of what you need to know as an espectator, and some of the most frequently asked questions:
  • First, there will be 8 matches per day, every day of the finals: Saturday 2 and Sunday 3 and Saturday 9 and Sunday 10. Matches will start at 5:00pm UTC / 6:00pm WET / 9:00am PST, and will end when they have to!
  • The entire World Finals will be broadcasted in our Twitch channel, https://www.twitch.tv/playtemtem, casted by our ...
Read more
Post
    Tsukki on Steam - Thread - Direct
The TemCS finals are happening over the course of this weekend and the next, and there's much to talk about! Here's a rundown of what you need to know as an spectator:

  • First, there will be 8 matches per day, every day of the finals: Saturday 2 and Sunday 3 and Saturday 9 and Sunday 10. Matches will start at 5:00pm UTC / 6:00pm WET / 9:00am PST, and will end, well, once everyone has played and the matches end!
  • The entire World Finals will be broadcasted in our Twitch channel[www.twitch.tv], casted by our very own community members!
  • We have created Twitch Drops for th...
Read more

22 Nov

Comment
    /u/xYaW on Reddit - Thread - Direct

Try writing to [support@cremagames.com](mailto:support@cremagames.com) they'll ask for your logs and maybe we can see what's the problem in there!


21 Nov

Post
    Tsukki on Steam - Thread - Direct
Balance Highlighted Changes

Temtem

#065 – Hedgine 
Binary Flood has been removed from its move pool.
Token has been added to its move pool.
Hedgine is one of the strongest digitals in the format thanks to its Gotta Go Fast Trait .This is why we've decided to remove the move that we think is the most problematic in the Hedgine kit, and we will keep watch on it and its trait to see if it needs to be adjusted for 1.6.
 #131 – Tukai
Noxious Bomb has been maintained in its move pool as a TC.
One of the most talked-about topics in the Tuwai line has been the Noxious Bomb tech. We have considered the feedback provided and have decided to remove this tech from the entire evolutionary line except for Tukai, who relies on the interaction between this technique and Shuine's Horn for its physical set to exist at all.
 #144 – Vulffy
Sludge Gift has been removed from its move pool.
Bush is now an Egg Technique.
Petal Dag... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

17 Nov

Post

Highlighted Changes

Temtem

  • #065 – Hedgine 
    • Binary Flood has been removed from its move pool.
    • Token has been added to its move pool.
    • Hedgine is one of the strongest digitals in the format thanks to its Gotta Go Fast Trait .This is why we’ve decided to remove the move that we think is the most problematic in the Hedgine kit, and we will keep watch on it and its trait to see if it needs to be adjusted for 1.6.
  •  #131 – Tukai
    • Noxious Bomb has been maintained in its move pool as a TC.
    • One of the most talked-about topics in the Tuwai line has been the Noxious Bomb tech. We have considered the feedback provided and have decided to remove this tech from the entire...
Read more

25 Oct

Comment
    /u/xYaW on Reddit - Thread - Direct

I feel you. I'm also frustrated with this issue, we've spent a lot of time investigating it and trying to find solutions but it's thought/impossible because we've never been able to reproduce it (neither in the office, or anyone from their homes or even anyone we know closely in Spain, it's something that simply doesn't happen in Spain ISPs). It's one of those issues that we need to iterate and test a million small tweaks and logs to try and fix it, and it's something that is not feasible to do with an unknown user.

The problem is the interaction between how Temtem's online is coded (using UDP is one of the main problems) and "something" (we don't know what) that the ISP does specifically with that. Under our current investigation, we've detected that sometimes it is caused when the ISP enables CG-NAT for their users, and also when the ISP enables IPv6 for one of the routes for the connection (or if the user uses IPv6). Sometimes some users can play regularly and one day th...

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24 Oct

Post
    Tsukki on Steam - Thread - Direct
New stuff
The Ignoramus Cloack is no longer a unique item! You'll be able to obtain a second one in the Pansun route.

Improvements
We've reviewed a very, very long list of emotes (49 on surfing board/skates, 31 sitting/espectating) so they can be used during spectating, sitting, surfing and crystal-skating! Try your favorite emotes to see if they made the list.
Lair Bonuses will now increase depending on the group size, to make Lairs more attainable.
1-player Lairs will have 3 times the Bonuses, and 2-player Lairs will have twice the Bonuses.

Balance
PvE

We've reduced the amount of Jewels needed to revive in some parts of the Mythical Lairs for all parties of 1 or 2 players.
This will only take place once you're in the second half of the Lair.
Amount of Jewels needed 4 ⇒ 3.
We've reduced the possibilities of getting Neutral or Crystal Tems in the Pansun Sanctum Lair.
We've increased the possibilities of getting... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post

  • The Ignoramus Cloack is no longer a unique item! You’ll be able to obtain a second one in the Pansun route.

  • We’ve reviewed a very, very long list of emotes (49 on surfing board/skates, 31 sitting/espectating) so they can be used during spectating, sitting, surfing and crystal-skating! Try your favorite emotes to see if they made the list.
  • Lair Bonuses will now increase depending on the group size, to make Lairs more attainable.
      ...
Read more

23 Oct

Comment
    /u/xYaW on Reddit - Thread - Direct

For me, it's divided into Momo and Ganki!

Post
    Tsukki on Steam - Thread - Direct
Temtem's next event! Prepare to get spooky during Hallow's Tem, our Halloween event!

Ghouls, witches, zombies, ghosts, all creatures of the night are welcome to walk the Archipelago starting on October 23rd, and until November 13th! Complete challenges to earn the following exclusive rewards!

:temluma:A very eerie Hallow's Tem diorama
:temluma:A super cute Pumpkin Vulvir holo
:temluma:The Pumpk-a-ton Seal to add Halloween drip to your Tems
:temluma:The Ghostie Mimit banner (remember when you saw it as a ghost before you meet ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

18 Oct

Post
    Tsukki on Steam - Thread - Direct
Hello, Tamers! Patch 1.5 launched late September, and with it, Temtem’s third Mythical Tem, Galios. Since it’s such an important Temtem, and the last to fulfill the Temtem roster, I sat down with Art Director Cris “Nae” Jiménez and Game Director Guillermo “YaW” Andrades to learn and share some insight on the birthing of the supernova Temtem! Grab a sippy drink and follow me.

Nae, what was the goal in mind with Galios’ design? Since lore-wise Galios is in charge of rotating the Pansun’s plates and keeping the archipelago afloat, its design had to show power and omniscience. In addition, it was like the “final boss” of the game so it had to feel really special, almost like a god.



Was the shape something you already had in mind, or did it come later? At first we explored the idea of making a creature with a more delicate and small appearance... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post

Hello, Tamers! Patch 1.5 launched late September, and with it, Temtem’s third Mythical Tem, Galios. Since it’s such an important Temtem, and the last to fulfill the Temtem roster, I sat down with Art Director Cris “Nae” Jiménez and Game Director Guillermo “YaW” Andrades to learn and share some insight on the birthing of the supernova Temtem! Grab a sippy drink and follow me.

Nae, what was the goal in mind with Galios’ design?

Since lore-wise Galios is in charge of rotating the Pansun’s plates and keeping the archipelago afloat, its design had to show power and omniscience. In addition, it was like the “final boss” of the game so it had to feel really special, almost like a god.

...

Read more

27 Sep

Post
    Tsukki on Steam - Thread - Direct
Enjoy Temtem at a discounted price during this week to commemorate the 1.5 patch launch!



Have fun and Temtem up!
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

25 Sep

Post
    Tsukki on Steam - Thread - Direct
New Stuff
A new Mythical Temtem is here
Galios is the third and last Mythical Temtem. With a kit focused on Doom, new Traits with new mechanics, and a brand new route and Lair, it's sure to spice things up around the Archipelago, a place it hasn't visited in eons.
There's a new quest that will take you to its Lair and unprecedent new heights. You can start it at Nanto Labs, in Cipanku.

A new quest and a new route Come onboard to a most distant land. The third Mythical Lair can now be unlocked, if you dare.
Meet a mysterious Order on your way to Galios, and find out more about their intriguing schemes.



A new type of Temtem: Umbras are real. After teasing this for months, Umbras really do exist and have been included in this update.
Umbras are a new type of differently-colored Tems. They're Lumas' dark, even rarer counterpa... Read more