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Hi! Recently there seems to have been some changes made to pvp. These changes seem to be silent implementation as I could not find an announcement of it anywhere.

The changes are: Players gain lesser TMR than before from wins from same TMR range. Players lose less TMR than before from same TMR range but the TMR loss from per match is more than what we win from per match. Pansun payouts seem to have decreased as well. I cannot confirm but how the game finds opponents for us also seem to have changed.

As a PVP player who is sticking around with the game for the pvp I would like to share my experience regarding these changes. My personal experience regarding these changes have not been positive.

After noticing these changes I am playing ranked a lot less now than before. My behaviour and thinking has been along the lines of "Ok I have won 2 matches today so I should stop now because I am higher than I was yesterday." This is because if I lose 1 match then I need to win 2 matches to recover the amount I lost. After battling against 2 different opponents where our tmr difference was only 20 or so I found that I won 15 TMR and 1600 pansun from the win and lost 20 TMR from the loss. This was is the 900 TMR range.

As there wasn't an announcement regarding these changes I cannot be certain of the logic behind these changes. However, if these changes weren't actually implemented then please disregard this post.

If other players have noticed these changes too then please do share your experience, thank you.

External link →
about 3 years ago - /u/xYaW - Direct link

These changes seem to be silent implementation as I could not find an announcement of it anywhere.

https://crema.gg/temtem/patch-0-7-4/ "The TMR formula will no longer take into consideration the number of healthy Temtem left on the battlefield."

Pansun payouts seem to have decreased as well.

That hasn't changed in a LONG time.

I cannot confirm but how the game finds opponents for us also seem to have changed.

That neither.