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So yeah, I'm back with more story leaks, before we get started, this thread will contain major spoilers for next three seasons. For some reasons they put Season 2, 3 and 4's briefing and Manhunt Mission audios in PTS files, I manage to listen to all of them, and I have to say the next three seasonal manhunts are really interesting, their writing direction take an unexpected route, without further ado, let's jump into the spoilers. But if you still want to wait until they finally reveal it in the future and experience them yourselves, leave the thread now before it's too late.

Seasonal Manhunt General Info

So, let's start with the Manhunt Targets. For Season 2, the season name is called "Keener's Legacy" (Found in PTS Patch Note in game, you can find it in the character selection menu). And guess who's the best Rogue candidate to inherit Keener's legacy? Let me give you a hint, he's one of TD1's popular loot sources for a lot of agent when launch. Take a guess before continue, or not.

It's Hornet. Yes, the one we thought we killed at Russian Consulate after he extracted Vitaly, details of how he got 'resurrected' and what's his plan will be at Season 2 Info. Now for Season 3, the target this time is our long time nemesis since Division 2, Mr. Bardon Schaeffer, BTSU's leader, and Black Tusk's top dog (as how Kelso puts it). To be honest I really don't want to have a showdown with him and kill him, he seems to be redeemable, but well, it has been written, Bar will be gone once and for all, the original BTSU we know is almost gone but one, Jack Bonney. And in Season 3, someone special around the franchise will finally reveal some of its veil to us, with a little Clancy taste twist to the story. And finally Season 4, of course the targets are familiar faces, so here she is, Ms. Faye Lau joins the club. But Season 4's story and Faye Lau will bring more twists. Now, let's get into the details.

Season 2 Info

You can say it's lazy writing, Massive lacks creativity. But damn, they decide to bring back someone we thought we killed back in the first game. Hornet is Keener's best bud when he was back in the army, indeed they had a really good relationship. Keener actually cared for him, not like those later yahoos (So called Warlords of New York) are just his 'worker bees', when we got Hornet's watch and retrieved medical data, we left his presumably dead body at the Consulate, that's where Keener kicked in. He sent a Rogue Agent, one of Season 2 sub-target called Termite, ex-field surgeon to retrieve Hornet, at that time Hornet's heart actually stopped, but somehow Keener and Termite revived him before he's really dead. Guess our TD1 agents failed to get a headshot on him, that oughta killed him. After that Hornet and Keener probably were just keeping a low profile, until WONY. When we responded to NY's call and arrived to help local civis and agents, Keener sent Hornet to DC to recruit Outcasts for future operations, to ensure the legacy can go on (I really think Keener and Hornet are at least having a Platonic relationship, when Keener says he's probably going to die, Hornet says he'll carry on his legacy, then Keener corrects him it's their legacy). During WONY and Jupiter's Manhunt, Hornet rallied four other Rogue Agents to prepare for strike, Termite is one of them, another one worth mentioning is called Huntsman. He's a former SHD recruiter, he's the one who cleared Keener for Agent. All five of them are equipped with Keener's Eclipse virus, I'd expect some more from the sub targets this time. For Hornet, he holes up at Tidal Basin with Outcast, he uses Black Tusk's leftovers and Eclipse to defend against us. The final showdown will be on the hovercraft (as how Roosevelt Manhunt played out, Manhunt versions are just a new theme, but the mission general layout is still the same, just like Invaded Missions), he modified his *Trap Skill* to have healing ability, therefore he will grant us the *Repair Trap* as Season 2 new skill. To be honest, I don't know what the hell this thing can even help us in the slightest but I guess we'll see. But during the mission itself it does help us a bit, in some areas Hornet unleashes his Eclipse virus to stop us in our tracks, Kelso manages to activate a deactivated Warhound (probably a Grenadier Warhound) and load it with Repair Trap to sanitize the area so we can proceed (some people's dream of fighting by Warhound's side finally come true). Anyway, in Season 2 we'll put an end to Keener and his loyal followers (for now I guess), and Hornet will stay dead this time for good.

Season 3 Info

I really like Bardon as a character, he's not like his ruthless colleagues, he doesn't want collateral damage during their operations, overall he doesn't look as bad as his colleagues. But here we are, Black Tusk got pushed back too hard and began desperate, Bardon is on a recruit drive for Rogue Agents, he doesn't like Rogues but he has to work with them. His actions starting to expose him to the Division and we finally have a lead on him. After eliminating his four recruited Rogue Agents, he called Faye Lau for a meeting at Coney Island Amusement Park, Faye Lau has a plan but he wants to know what is she up to. Now the story gets interesting, a familiar face appears at the park......

The Hunter is here, yes the masked phycho killer. At first we assume he's here for Bardon for unknown reason, since during one of the sub targets's hunt, this particular Hunter showed up as well. He's play with us and the Rikers at the Park, we intercepted couple comms, heard some Rikers got brutally murdered, and creep laughs (Hunter won't talk at all, in this mission all he does is making sounds, even when he got hurt, he'll just grunt). And when we almost reach the end, Bardon talks to the Hunter, tell him enough game, finish the agent, then Hunter acknowledges the order then proceed to the Hunter Boss Fight. Then Bardon dispatched two new BTSU Operatives to deal with us, probably two named Bosses as well, after they got killed by us, Bar finally fights us face to face, and we all know what's the end of this, Bar dies, at least he got a soldier's death. After eliminating him, we'll receive a new Skill, it's called Shrapnel Trap. To my guess this is the Explosive Trap we saw in the Skill Menu (BTW, in PTS Explosive Trap is gone, now replaced with Repair Trap). Hunter's appearance in the Main Story does have a role, not just a special guest. More of that will be explain in Season 4, as for Season 3, during the Manhunt Mission it introduces a new character called Natalia Sokolova, she sounds like another Bardon's superior other than that Unknown Black Tusk CEO, Bar seems know her very well since they are on First Name Bases. Presumably after eliminating the Hunter, Natalia asks him how's the Hunter doing, and Bar says negative on the Hunter. This implies Hunter is not only working with Bar, Hunter may also have Black Tusk background as well. A funny thing worth mentioning here is when we fight Bardon, he will say this:" What the hell is your malfunction? Why can't you just die you god damn bullet sponge." Gotta say it Bar, you'll probably be more of a bullet sponge than us.

Season 4 Info

Finally, here's Faye Lau. This season will bring even more twists and new story holes to fill. Let's get started with Faye. She's planning on getting a target, and she's resurfaced to execute her plan so we'll be able to hunt her down. There are two sub targets worth mentioning, one is Alicia Coswald, the one who led Faye Lau to Bardon Schaeffer. Another one Felix Sokolov, from the looks of his name, and the mentioning of his family business led him to the Division, we can assume his family is the founder of one of the brand in game "Sokolov Concern". And remember Natalia Sokolova? You guessed, she's Felix's big sister. Let's get to the "Family Business" first. (The following info is speculation with audios I found) The Sokolov family moved from Russia to America, they either started the company or moved their company to US, Felix enlisted in US military, while his sister Natalia stayed and grew up in Russia. Sometime later their father died, and Natalia flew to US to attend the funeral and inherited the company (I guess it's because Felix was still serving). Around that time Natalia also established the Black Tusk (presumably with other investors, because we know there's a male CEO runs the company right now). This is very interesting, now the story is slowly moving to conspiracy side, gotta say this tastes more like Clancy's work, the good'ol Russians are the culprit behind the shade (Maybe Hunters are lowkey Winter Soldiers trained by Sokolov Family, just my speculation). Now let's get to Faye. She's meeting with President Ellis at Camp White Oak (seriously Ellis? You still dare to return to this place?), Kelso says we do not have green light on Ellis, no matter what he's still the POTUS, we cannot kill him. But we are sure as hell can take out Faye for good. Now here's twisty part begin, Ellis and Faye meet at the Cabin (should be the house with the big wood frame glass door), we are cracking Black Tusk defenses and crashing the party. A Black Tusk officer called Wilson acting as President Guard left Faye for the duty and head out to stop us, and the fun begins from here......

Faye Lau kills President Andrew Ellis. Yes, she kills the current POTUS before us, and she radios the remaining Black Tusk soldiers in Camp White Oak, claims WE Killed the President, she framed the Division for killing the President, and she's fleeing from the scene. We caught up to her at the main cabin where the helipad is located, she's trying to flee but the helicopter has some electrical issues needed to be fixed. From the mission audios, I'm assuming we need to stop the helicopter from spinning up the blades by keep causing the electrical issue. But I cannot find any ISAC audio saying target deceased (ISAC says that for Bardon and Hornet and all the sub targets) for Faye Lau, and there're no new skill acquired from Faye Lau. I don't know if this is just they didn't make the new skill yet, or Faye somehow successfully flees from us. Anyway Season 4 indeed take a different path, and I'm eager to see what will be Season 5 and so on (please for f*ck sake don't do TD3. I don't want to buy a new TD unless it's Single Player Linear Designed Game).

Anyway these are all I can find inside PTS files, let me know if you have any thoughts, and please mark spoiler for your replies that contains spoilers, thank you.

Edit: Well my title has a typo, can't fix that Warning now, sorry about that.

Edit 2: u/krismate mentioned about Underground. Thanks to him this reminds me of a set of interesting audio from Kelso I dug up. Kelso tells us there's a Skyscraper needs to be secured, we need to get in there and secure it floor by floor. There're several "Safe Floor" in the building, we can leave the building when we are on that floor, and Kelso will be able to drop us back to that floor whenever we want to continue, but from one point on there will be no "Safe Floor" for us to "Save and Load". For example, the Skyscraper Mode will have to ascend 100 floors, every 10 floor there will be a "Safe Floor" for us to take a break, go back to the open world to do something else. And we can load back to this floor to continue our journey. If we failed, we could either return from this checkpoint or maybe need to start over. And after like 80th floor there will be no checkpoints for us, it's straight to the top. Tell me how you think about this new mode. IIRC, there was a guy on the reddit suggested the exact same thing, from Skyscraper in NYC to safe zones. Maybe they indeed listen to the community after all. But hey, if UG 2.0 is here, Survival 2.0 won't be far.

External link →
almost 4 years ago - /u/ChrisGansler - Direct link

Hey, everybody!

The team wanted to chime in on this to clarify a couple of things. When we do Public Test Servers, the build used for these tests often times contain elements that are not part of the next Title Update. Unfortunately, this time it included a lot more than we would have liked and we understand that the spoilers to the narrative have an impact on players who were looking forward to learning about the lore while playing. While nothing is finalized in terms of upcoming content, please stay mindful of these players and keep using spoiler tags to discuss these topics.

We also wanted to confirm that we are indeed working on more content outside of upcoming Seasons and that one of the current ideas is to add a PVE mode that is meant to scratch the replayability itch. This is still in the early stages of development and is not set for release soon. In addition, while we understand the comparisons that are being made to Underground, we want to clarify that we don’t intent to simply copy game modes from the first game, and that this new mode will not be “Underground 2.0” and will have a unique and new take on the topic.

Thank you and stay safe!