The Division 2 Dev Tracker


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Latest Patch NotesNo Maintenance - September 19th, 2019 (about 16 hours ago)

Yesterday


State of the Game - September 18th, 2019

Comment
about 12 hours ago - /u/ChrisGansler on Reddit - Thread - Direct

Originally posted by mikkroniks

id be passed out by now lol

Cool! ;)

Super cool! :D

Hey all,

The next Apparel Event "Explorer" will launch next week, not tomorrow as was communicated here. This mix-up is due to internal miscommunication and entirely on us.

/ Johan

Glitched cooldown times on the Pulse

Comment
about 14 hours ago - /u/ChrisGansler on Reddit - Thread - Direct

Originally posted by ToXiC_Games

Yeah sure, can’t at this current moment but in a few hours I can, but it’s as simple as setting up your pulse to have a 20 ish second cool down and go into the dz, activate it and the cooldown should be around 80

If memory serves I believe that was actually the base cooldown for the pulse before the previous skill patch.

Thanks, looks like the details above already helped and we were now able to reproduce this!

Originally posted by klensley

Disappointing, but thank you very much for the reply.

Just talked to the team again and wanted to clarify that there likely will be more blueprints added to the game due to the Brand Sets having more slots. So there's some more but not for all items in the game.

No Maintenance - September 19th, 2019

Post
about 16 hours ago - Ubi-Alien on Forums - Thread - Direct
Greetings Agents,

There will be no maintenance Thursday, September 19th as no back-end changes are needed.

No server downtime is to be expected.

Thank you,
The Division Team

📸 Photo Mode Thread

Comment
about 18 hours ago - Ubi-Lucipus on Forums - Thread - Direct
I feel like we need to create some sort of Wallpaper pack for Division Fans with these ❤️

Glitched cooldown times on the Pulse

Comment
about 20 hours ago - /u/ChrisGansler on Reddit - Thread - Direct

Hey! Can you provide us with some screenshots and (better) videos of this occurring? We have trouble reproducing this on our side.

We have a short update on exotics (and that includes the Eagle Bearer) today on State of the Game. We agree that exotics can be changed a bit to make them more interesting. We want them to be competitive and have some changes planned.

Originally posted by klensley

They need to add all the blue prints. I notice they've not mentioned anything at all. Adding BPs to every item that can drop is absolutely essential to the health of this game.

Paging u/ChrisGansler ?

Not currently planned. We have brought it to the team and will again but it's not something we'll add anytime soon.

📸 Photo Mode Thread

Comment
1 day ago - Ubi-Lucipus on Forums - Thread - Direct
Simply stunning as usual 🧡

17 Sep


As we've seen some other UI elements being picked up by the community: Keep in mind that the PTS is a development build and it can include elements of features we're working on for the future but these features might not be in TU6.

📸 Photo Mode Thread

Comment
2 days ago - Ubi-Lucipus on Forums - Thread - Direct
Love the orange lighting on those last ones, so shiny
Update 2: the issue has been resolved, thank you for your patience.
Update: the team is investigating another degradation affecting PC servers.
Thank you for your patience and understanding.
Hello everyone,

We're aware of an issue currently affecting connectivity and are working towards resolving this.

We apologise for any inconvenience caused and appreciate your patience. Please be sure to check this thread for future updates.

Update 15:19 CEST: the team is investigating another degradation affecting PC servers.
Thank yo... Read more

16 Sep


I just want to highlight a sentence from the Patch Notes:

This means that there are a lot of game and balance changes still going to be added to this list of changes, both more nerfs and buffs to items, gear sets, gear brands, weapons, etc.

We'll be adding more balance changes to the second Wave of the PTS as well as doing more balancing before TU6 goes live. So while we appreciate feedback, please try to keep it constructive when discussing balance changes.

e.g.

  • I don't like the nerf to X because it makes Y more difficult.
  • I think buffing X would make more sense than nerfing Y, because...
  • I'm currently playing with build X and I don't think it's too strong for these reasons: XYZ.
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