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State of the Game

 

As announced, there will be a State of the Game at 17.00 CEST.

 

You can check it out on

 


Summary

TBA

 


Maintenance - May 28th, 2019

  • Fixed an issue preventing some players from entering Nelson Theater Classified Assignment
  • Fixed an issue where some players could not progress to World Tier 5.
  • Fixed an issue that could cause players to glitch into an empty world when matchmaking for a Classified Assignment.
  • Made improvements to the delivery of the arm patch for first week completion of Operation Dark Hours. Players who beat the raid in the first week should be granted their arm patch retroactively.

 

We're still working on Title Update 3.1 which will include several fixes to NPC behavior as well as other fixes for the game, but we don't have an estimated time for this yet. We will keep you updated on this front too.

 

As we've seen this on brought up as well: We're looking into armor being extraordinarily high in certain situations and this is something we want to fix asap.

 

» Source

 


Known Issues

 


Roadmap


Community Resources

The community has provided a lot of guides, tools, and lists: Link

 


Important links

  • Video
  • Article on the official page
External link →
almost 5 years ago - /u/ChrisGansler - Direct link

Originally posted by xcel30

Can't wait for them to not talk about skillpower, build diversity and bugs

While we don't have answers to all of these topics yet, please know that the dev team is talking about all of these, as well as the inventory, loot, Recalibration and Crafting. And with that I mean specifically to look for improvements and your feedback on how things could be improved.

We will have more information, hopefully next week, about what things could change and what we're looking at. Thanks for your patience and the continued feedback, not only on the mentioned topics.

almost 5 years ago - /u/ChrisGansler - Direct link

Originally posted by SkandiBruh

Hopefully, we don't get radio silence regarding issues of the games core mechanics ie Build diversity, Insane RNG , Flawed crafting and recalibration. I hope Massive has been listening to the community and we get some feedback or at least be told that we have been heard

You have been heard.

almost 5 years ago - /u/ChrisGansler - Direct link

Originally posted by xcel30

Sorry, but there has been mentions to "working on skill mods and improving skillpower investment reward" even since before the PTS, and all we got was complete silence, same for build diversity. So honestly pretty hard to believe you

Understood. The changes to Skills, as well as the introduction of Auxiliary Skill Battery with Title Update 3 were a first step towards that. We understand that it's not what some players want to see, as they'd like more drastic changes.

We will continue to improve things and Title Update 4 will have some improvements to Skills already, but we also want to let you know what our longer term plans for the above mentioned topics are.

almost 5 years ago - /u/ChrisGansler - Direct link

Originally posted by LarsTheDevil

Thanks for your answer.

Maybe you and your colleagues at Massive that work the front line (aka social networks, communities) can improve on your communication and post a "weekly 10-20 liner" what you are working on, when the fix will be deployed (aka in 10 days or unknown) and what you are looking into it. What the next steps for you will be (analyzing, programming, testing, deployment,...)....

Currently my impression is 'we' (the community) voice our concerns and get no feedback or super delayed feedback. (...we heard your concerns with matchmaking and are working on it....)

/sorry for the kind of rant

Totally understood. With unlimited resources we'd probably love to do that. Realistically there's a lot of different conversations to be had before we can communicate on a feature or new content. On top if it, we're constantly working on the game so priorities shift. For example the Title Update 3 was meant to go out in April but due to issues with the patch and us wanting to put in extra polish, we delayed it.

Telling you guys this and giving you a reason is fine. But if there are 10 things on that theoretical list and they constantly change, that's an issue. Not only because it might be frustrating for you, but we also need to keep track where we communicated on this, we need to fix the timeline, follow-up later on, etc.

We think we can get better and give you updates earlier, but we'll never be able to answer all questions and concerns immediately. I personally also dislike to comment on literally everything "We're looking into it" because it just feels like I'm copy/pasting that message instead of reading your feedback.

Does that make sense?

almost 5 years ago - /u/ChrisGansler - Direct link

Originally posted by FuNiOnZ

Since SOTG has to address the entire fan base in a limited time format, I feel like maybe the best way to handle some of the more ‘hardcore’ crowd would be to have some sort of alternate broadcast that gets more into the technical side and touches on more topics (RNG, AI, Bugs, etc) rather than the sweeping generalizations that you have to use to fit it into the limited time format we presently have.

I found the AI guy to be interesting, and liked hearing about what’s going on under the hood, but others seemed extremely bothered by it if chat was any indication.

We don't want to shy away to talk about these topics. The reality is just that we don't have solutions for all of them yet. Once we're certain that some fixes are coming and we think it'll address the communities' concerns we'll happily talk about them on State of the Game.

That being said, we also think there's some different formats that we could stream to address certain topics or talk more often to you. With the resources we currently have it's not something we can do soon, but it's absolutely something I'd like to kick-off later this year.

almost 5 years ago - /u/ChrisGansler - Direct link

Originally posted by gX-kiD

We will have more information, hopefully next week, about what things could change and what we're looking at.

You should have talked about these things weeks ago. But you're doing the exact same thing as shortly after TD1's launch. Wait weeks and months to even acknowledge the most pressing issues, and only when the player base has basically been evaporated you started to rework core mechanics in the game.

I know you didn't work on the first game but I assume a lot of your colleagues did.

You threw this game out there in the typical AAA-hubris of "We know better what you really want!" and now it's biting you in the ass. Again.

You're lucky the game isn't on Steam since the player numbers are probably devastating already.

Once you've made up your mind about solutions going forward there will be no more players left to benefit from said solutions. Again.....

Interesting feedback for sure. We try to be as responsive as possible but we definitely fell short this time on these topics. That being said Title Update 3 also has only been out for 2 weeks, so there hasn't been that much time to respond to things yet.

Thanks for your comment though!

almost 5 years ago - /u/hamishbode - Direct link

Originally posted by Battlekid18

Massive has been one of the most communicative developers i've seen, especially for a AAA studio. And yet people are saying that they don't listen to any feedback and are tonedeaf to everything because a certain issue didn't get addressed for long enough. I'm honestly getting pretty tired of it. They're working on it, just because they can't have a fix for every issue in the game in a day doesn't mean they're not doing something about said issues.

There's a reason we call it "State of the Game" and not "Here's All The Fixes You've Ever Dreamed Of Going Live Right Now Report".

I appreciate that people have frustrations with aspects of the game and I read these threads through that lens. As I've always said, I love the critical feedback since it's certainly better than apathy. We'll keep putting out as much information as we can on a weekly basis. It's kind of that simple.

almost 5 years ago - /u/hamishbode - Direct link

Originally posted by D-v-us-D

So far it's a bunch patting of backs for jobs well done and a bunch of nothing about nothing.

I'm pretty sure I told Drew to talk about everything they did wrong; in my eyes at least that's not very self congratulatory.

almost 5 years ago - /u/ChrisGansler - Direct link

Originally posted by motomofo

Here's what I don't understand. It takes very little effort and even without going into detail, to simply acknowledge some of these issues to the player base. Let them know they've been heard like you've done today. Thats been lacking in these SotGs. We're not asking for details or even immediate solutions. But alot of the top concerns by players have zero mention. I feel an ounce of attention would go miles towards player retention.

I think I dropped the ball on that a bit, as I'm working on the communication list for the State of the Games. With Title Update 3 being out for two weeks, we prioritized communication around this. We definitely could have been quicker, no question.

almost 5 years ago - /u/ChrisGansler - Direct link

Originally posted by thuggothic

I don't call mentioning it one time during a stream about looking for a way to add matchmaking in the raid and two weeks later being radio silent transparent 👀

Atleast a release window gives ppl hope that massive is actually listening to them

This show didn't need the first words outta Hamish's mouth being there will be no talk about raid matchmaking today

We talked about this a little bit on State of the Game 120, as well as during the Special Report for Operation Dark Hours. Hamish very quickly mentioned it today as well.

TL:DR We're looking into improving the way to find players for the raid, so that you can more easily find other players.