Original Post — Direct link

Feedback, Bug Report

Title Update 11 is here and it is also your opportunity to give feedback.

 

Maintenance - September 29th, 2020 - Patch Notes

  • Fixed an issue that caused the Manhunt cutscene to play on a loop.
  • Fixed an issue that prevented the SHD level from appearing on Keener's Watch in the inventory screen.
  • Fixed an issue with the Pistolero Directive that caused agents to stay at 0 ammo when entering the DZ from a checkpoint.
  • Fixed an issue that caused some recalibrated weapons to show 16.1% Weapon Damage.
  • Fixed an issue that made the inventory screen invisible for some players.
  • Fixed an issue that caused control point alert level indicators to not appear on the global map.
  • Fixed incorrect PVP shield damage modifiers for Crusader, Reflector, and Striker variants.
    • They will now take appropriate damage in PVP.

 

Maintenance - September 29th, 2020 - Summit Changes

  • Adjusted how many waves of reinforcements spawn in the Summit.

 

Developer comment: Previously too many reinforcements were spawning on higher floors and in 3-4 player coop. This caused floors to take longer to complete than intended.

 

  • Reduced frequency of the SHD Crate objective in Summit

 

Developer comment: The SHD Crate objective is meant to be a more rare objective type. For TU11.1 we are considering improvements to the SHD Crate objective which makes it more valuable for players to capture it.

=> Source

 

Launch Summaries

=> Title Update 11 Overview

=> Patch Notes

 


Feedback

Keep in mind - the best way to give direct feedback to massive is the Official Forums, but we also provide you with the option to give it here.

 

=> Forums: Suggestions & Feedback

 


Bug Report

We want to avoid the cluttering of our sub by providing a single Megathread. This way you can report the various issues in one place. This allows Massive to easily keep track of the bugs and also allows other users to confirm that they might have encountered the same issues.

 

Please note, this thread is just an alternative - the most direct way to report bugs is the Ubisoft's Official Forums.

 

=> Known Issues

=> Forums: Technical Support

 


Prerequisites to be noted before reporting a bug

  1. A bug will ideally be accompanied by a screenshot or a video. This provides credibility to your report.

  2. Steps to recreate the bugs should be submitted if possible. This helps Massive employees recreate the bug and helps them find the cause behind it.

 


Format when reporting a bug

When reporting a bug, please provide as much information as you can about your setup (XB1, PS4, Computer setup).

 

Template

* **Type of Bug:** 

* **Description:** 

* **Video / Screenshot:** 

* **Steps to reproduce:** 

* **Expected result:** 

* **Observed result:** 

* **Reproduction rate:** 

* **System specs:** 

Copy paste the above code and fill in your details.

 


External link →
about 4 years ago - /u/Ubi-Lucipus - Direct link

Originally posted by Airjarhead

This happened to my group two times in a row.

1st try: Kill all Hunters.

-Info in top left says "Neutralize hostiles" and gives a distance to the last Hunter we killed

-If we shoot the dead Hunter, we get damage numbers

-After Hunter's body disappears, The "Neutralize Hostiles" message shows a distance of 4.1km.

-No option to call in Helo for extract

2nd try: Same thing

*****All of us log-off/log-on one-at-a-time*****

3rd try: After killing last Hunter, we are able to call in Helo extract

Platform: PC

Thanks for the details and reporting this!

We're also interested in how combat on floor 100 went, what weapons/gear were used if anything out of the ordinary was observed while the fight was going on as well!