Original Post — Direct link

It's hard to really test dps with a random dummy moving all the time.

Can we have an option to have 1 dummy in the same spot all the time so we can have a better way to test our real dps?

Of course the dummy must "die" and proc talents but just keep him in the same spot so we can keep doing dps until we know we have a real average dps.

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almost 6 years ago - /u/dinusty - Direct link

Hey agent! Where would you put it?

almost 6 years ago - /u/dinusty - Direct link

Originally posted by Thechanman707

Not Op but gonna piggy back since you’re a Massive Rep and this really bothers me.

The DPS Test should not be random, there should be a distance selector in the Booth (maybe far right side of DPS booth opposite of difficulty selector) with these settings: Random, Close, Further, Far, Farthest, Cycle.

Cycle should start close and end far, allowing players the option to test their build for variety and still be consistent, unlike the random approach today that is useless.

The static options just represent the 4 distances that exist at the booth.

Finally: the center body “crit spot” needs to go, please. It ruins DPS testing because it does not exist on targets in game, and leads to incorrect DPS returns.

Please let me know if any of these suggest are not clear, as this is near and dear to my heart and one of my biggest gripes with the game, and I would love to see this improved.

Ill pass this along as i'm just an artist.

As a side note we read a lot of your guys/gals posts so don't worry about piggy backing on a message. Speak your mind in a constructive way of course in a post and know that we will see it. <3