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over 4 years ago - /u/Ubi-RealDude - Direct link

Originally posted by SnippDK

They did up the rolls a bit but they didnt fix the rainbow shit. All the godrolls i got have been rainbow so far. And i've gotten 10+ since tu10.1

We plan on more directly addressing the 'rainbow rolls' with TU11 in the near future.

Though I am glad to hear your rolls have been improving after TU10.1, even if they're not all usable due to the rainbow-ness.

over 4 years ago - /u/Ubi-RealDude - Direct link

Originally posted by SnippDK

Thanks for the response. Happy to hear that. Do you have an ETA on TU11?

I did run a legendary 2 times in row and got 0 luck with godrolls while my friends got multiple. You should imo think about putting in a badluck protection for loot, so if your loot isnt godroll, it should up the chance slightly. Imo it have worked great in other looter games like WoW and GW.

No official announcements on a TU11 date just yet, though we'll be pretty loud about it when we have more concrete timing to share.

As for the luck protection, it's not a bad idea. I'd mainly be curious about your view of how often should one expect to get a perfectly god-rolled item?

over 4 years ago - /u/Ubi-RealDude - Direct link

Originally posted by Cinobite

We plan on more directly addressing the 'rainbow rolls' with TU11 in the near future.

You don't need to. If anything you need to keep rainbows and just change the chances because for people who actually BUILD rainbows can fill spaces really well

There's definitely a balancing act between still allowing hybrid-drops to exist while not making it a statistical rarity to get a monochrome piece.

We've been watching the different conversations around rainbow loot closely and are keeping multiple player-groups of feedback in mind. :)