Original Post — Direct link

I don't know what the proper term is, maybe level designer?

Whatever the case, it's those responsible for designing the environment. Division has a lot going for it, but i am constantly in awe of the game environment.

The 1:1 scaling of the game alone is a huge win, but the tiny details, the beautiful colors, and the fact trash has never looked so good before. All the little mounds of rubbish and clutter you have throughout the city plays so well into the theme of the game.

And it doesn't just end with outdoors, in door environment is top notch as well. I haven't gotten far into the game, but last night doing the one mission where you're inside the space museum i believe, that one room with the stars is so trippy and so well done. I'm constantly saying to my friends "it's so cool to be having a shoot out in this area" referencing a spot IRL.

And then the settlement themselves - i love the look and the feel of the rooftop settlement. Feels almost liberating standing at the top on a hot sunny day despite it being a last ditch effort by survivors.

It seems a lot of love went into the game, but the environment is just a cut above the rest. Thank you guys for creating such a fantastic work of art.

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about 5 years ago - /u/dinusty - Direct link

Originally posted by bolderdashkraig

I'd love to join one of their envio art teams stateside one day. The envio art and lighting in the division universe truly is a driving force behind some of my work.

Are you learning the 3dz? If so I'd love to see

about 5 years ago - /u/dinusty - Direct link

Originally posted by Snakorn

Level designer is responsible for gameplay. Position you're looking for is Enviroment/Level Artist ;-) Here's cool video from Massive enviro artist. As a LD/LA I can say that type of work is very fun and rewarding. Creating worlds from scratch. Don't forget that they use 3d models so 3d artists would also love some highfives. And art directors, concept artists, people who created technology for their engine to allow so many objects to be put on scene and so on... ;-)

Hi ;)

about 5 years ago - /u/dinusty - Direct link

Originally posted by bolderdashkraig

I'm learning/practicing 3D environment and lighting workflow for AAA gamedev at the moment.

I've got 7 years of 3D art for digital marketing behind my belt. Currently trying to break into the game industry.

https://www.artstation.com/jon3d

^ Portfolio

I would love nothing more professionally, then to build a world that others get to explore.

EDIT: Oh dam, your a dev! I'm a lurker on this sub and haven't really started posting until TD2 launched. I'd love to chat about the envio art and lighting pipeline for TD1&2 with ya. I've got so many questions!!

Nice dude. I sent you a dm