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I know it launches on 10/15, but what time? Is it 12am PST? Will there be a preloading period to download the patch earlier? Thanks!

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about 5 years ago - /u/ChrisGansler - Direct link

Originally posted by JokerUnique

we don't have maintenance scheduled yet - but it is probably the usual time 9:30 CEST for three hours and during that time the patch becomes available. This is usually announced later today.

It is! Current plan is to start our maintenance for TU6 tomorrow (Tuesday) at 9:30 AM CEST, 3:30 AM EDT, 12:30 AM PDT.

about 5 years ago - /u/ChrisGansler - Direct link

Originally posted by sarsante

Thanks, maybe see y'all back in 2020. Until the raid I'll play destiny 2.

Enjoy! We'll make sure to keep the info about the raid coming when it's ready.

about 5 years ago - /u/ChrisGansler - Direct link

Originally posted by sarsante

Cool, let us know when we'll be able to farm gear for the raid. Because we know what we'll get tomorrow will be rebalanced at least once before the raid. So makes no sense to play now.

Edit: did you guys ever consider make something like seasons. So people would know what they're farming/building wont be nerfed to the ground next week? Like 3-4 months without refarm

That's fair. We'll try to give you as much of a heads-up as we can.

about 5 years ago - /u/ChrisGansler - Direct link

Originally posted by Crimsonfury500

Thank you for all of your hard work in this community. I know sometimes it can be very difficult to balance the expectations of the player vs internal goals, and I’ve been a pretty outspoken critic on this sub of division for a few weeks now. TU6 is a big step in the right direction and I know I will play for a few weeks while the dust settles after the update. Could we please get some feedback on any possible changes to RNG and Stat Allocation systems in the near future ? Not asking for a change yet, maybe just a thread posted on this Sub by Massive with a view to collecting some ideas; I know a few good suggestions have been put forth by community members here with a view to completing builds without being at the mercy of RNG for months on end.

I am ok with waiting for new content as long as there is at least some info coming down the line!

Thanks again, sorry for the reply hijack

Changes to the RNG allocation of stats and the way that Gear Score 490 weapons for example can have higher damage output than Gear Score 500 weapons are currently something we are looking at but not something that will be coming any time soon.

It would mean a large overhaul of the system (from what I understand from my conversations with the dev team a complete revamp and therefore completely new "code") and it's not an easy feat.

That being said we also talk about it a lot internally and we know it's important to players so it's not something we don't want to do but rather something that will just take a lot of time and we will have to figure out how and when to do it.

about 5 years ago - /u/ChrisGansler - Direct link

Originally posted by Sabbathius

I am incredibly surprised that this is such a complex issue. Theoretically the system should be set up to roll numbers based on certain value ranges, and simply tweaking those ranges would be sufficient to largely fix the problem. Currently the ranges are just too large (over 90% difference between lowest and highest value). Simply narrowing those would go a very long way, and it should be as easy as changing a few numbers. If it requires a significant code rewrite, it sounds like your guys did something terribly wrong.

From what I understand this solution wouldn't fix the issue players have with the system and might cause some other issues. I'm not the best person to explain the details as I don't have the expertise in the system itself but from what I've been told it's not something a simple switch in numbers can solve.

about 5 years ago - /u/ChrisGansler - Direct link

Originally posted by UncleThursday

something we are looking at but not something that will be coming any time soon.

Which means after doing all the TU6 content once, there's little reason for many of us to keep playing. We're tired of the loot being absolute garbage and being junked/sold because the stats are all terribad.

We're not asking for God rolls every time we pick something up, but we'd like to not just junk 99.99999999999% of everything we pick up because we need to reroll 2+ attributes to make the items work. Because we can't reroll 2 attributes. Hell, we'll take middling rolls on the attributes at this point, but your RNG loves to throw everything as low as possible at 500 GS... almost like it's been weighted to force lower rolls more often to force players to just keep playing to hope for a semi-decent roll.

It would mean a large overhaul of the system (from what I understand from my conversations with the dev team a complete revamp and therefore completely new "code") and it's not an easy feat.

I don't doubt it would be a large overhaul. But this loot system wasn't the players' idea. On paper I'm sure RNG on top of RNG on top of RNG on top of RNG ad nauseum sounds like a great way to avoid power creep, because not every player will have good gear, so the devs don't have to worry about making new gear that much more powerful to make up for it. However, in practice it does nothing but turn players off to the game; as they go for loot and find almost all of it is shit, they get disillusioned, bored, and frustrated and leave the game. Ask Ice-T about why he felt he hit the wall in your game and quit. Here's a hint: the bad loot was a big part of it.

The idea that gear score shouldn't be a measure of the quality of the loot, but instead just how much it can be recalibrated is a bad idea. Period. It makes no sense that you can get better rolls on everything except armor on a 465 GS item than a 500 GS item. None. Oh, sure, you may not be able to recalibrate that 465 GS item's rolls up to max, but the fact that the base rolls are still better than well over 90% of the same item's rolls at 500 GS is a major issue.

You're losing players. Whether it's how long content is taking to come out, or the horribad loot... well, it's probably a mixture of both. I tried doing daily missions Saturday, in the middle of the day in the US, and it took the matchmaking forever to find people. We tried doing the raid on Saturday, and it took over an hour to find enough people with the Xbox LFG tool... when we used to have to turn people away/put them on standby in case someone left. And the longer it takes your dev team to even address the fact that the loot system is beyond broken at end game (low attribute rolls on 99.999999999% of every 500 GS item, forced clan hopping for decent rolls to move to other items, weapons that do less damage than lower GS items of the same weapon, etc.), the more players you will lose.

I bought The Division on both the Xbox One and PC, both at the $90 version. After playing the beta for The Division 2 I thought "OK, maybe they have learned" and bought the $90 Xbox One version. I don't care, now, if The Division 3 is the best looter shooter ever made, and your dev team has finally learned from the last 3 years of mistakes; I will not be buying any further Massive developed games. You've broken my trust to an irreparable degree. And I'm sure I'm not alone.

Thanks for your feedback. I understand there's frustrations with several aspects and that's fair. We're continuing our support for The Division 2 and we do think that TU6 is making large improvements to the game. I'm sorry it's not what you were expecting / wanting from the game and that the RNG is something that frustrates you a lot.

about 5 years ago - /u/ChrisGansler - Direct link

Originally posted by WVgolf

EDT*

Cheers, at this time I always get confused on who uses what summer / daylight savings / standard time.