Original Post — Direct link

What happened to the diversity we had back in the Division 1? Its like the whole idea of different build types like tanks and skill builds were completely neglected with the Division 2. You had variety in the first game, as stats like toughness, skill power, and fire arms really impacted the type of playstyle the player desired. But in the Division 2 there's only one play style that's viable as the other two (skill power and tank) do not impact the game in a positive way and puts the player at a disadvantage. In my opinion this should not be the case in a game all about stats.

Gear sets this time around are incredibly lacking, and I feel they made them feel gimped so that gear sets would not become meta like the first game. But as a result of this, most players have no desire to want to make a gear set build as it's just not as good as brand sets. What happened to having sets like D3-FNC where you could be tanky with a shield but also still dish out a decent amount of damage. The one gear set we have for skills is lackluster to say the least and skills this time around just don't feel as responsive or reliable as the previous game.

I don't want this post to come off as ranting, and I apologize if it does. But it's like the gameplay feels handicapped because there's not a lot of variety. Even bringing back some of the old gear sets like reclaimer or tactician with a Division 2 twist would be better than anything we have right now for gear sets. Hell, make it so tactician in the Divsion 2 actually increases skill damage and efficiency based off of skill power as it's set bonus. That would make gameplay as a skill build much more interesting and viable.

I know the game came out not long ago, and there are probably some great plans for the future of the game. But build variety is definitely something, in my opinion, really needs touching up on. The game is fun and its satisfying to run around, explore the world, and engage in activities. But eventually players will want to change up their gameplay with different weapons, skills, and abilities. Without much diversity, it gets repetitive after some time and eventually players may lose interest. I hope that doesn't become the case as I want to see the game remain successful, but it needs an incentive for creativity with builds.

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almost 5 years ago - /u/Ubi-Johan - Direct link

Promoting build diversity is an ongoing process and we will continue to build upon the work that was put into Title Update 3.

With almost an infinite amount of possible builds in the game, this process takes time. Your suggestions are invaluable to continue improving game balance and build diversity.

It is important that we take the time to properly analyse data and take a deep look at suggestions in order to avoid making "kneejerk" changes that might shift the balance too far in one direction.

Please continue to voice your opinions in regards to balancing and builds! We're always lurking around here.

/ Johan

almost 5 years ago - /u/Ubi-Johan - Direct link

Originally posted by xcel30

Its a really odd spot when you say that you are going to buff skill mods on TU3 because they were extremely unrewarding, what happened to that?

We did improve upon skills in TU3, but based on initial feedback it seems like we might have overestimated the impact this would have in increasing the viability of skill builds within certain activities.

almost 5 years ago - /u/Ubi-Johan - Direct link

Originally posted by [deleted]

[deleted]

Increasing the viability of a healer focused role is certainly something that i have brought forward to the team and will continue to bring up.