Alright I know in TU6 they doubled our load out slots, but coming from RPGs with infinite loadout slots I was not satisfied with only 6 more. I’ve tried hand selecting my favorites and rotating out my less used builds to innovate and try new things. I’ve now come to the point where I’m deleting several builds a week to make room for new ones and I’m sick of it! There are dozens and dozens of possible builds, so why are we limited to just 12? I think this is a huuuge contributor to why there is so little diversity in this game. We are discouraged from wasting what few well rolled pieces we get dropped for us on builds that might be “fun” but not meta or powerful enough to keep. And who knows, maybe with some effort that build might be your favorite if you put a few days or weeks of grinding into it, but by then I need to delete it to make room for my next idea!! What I love about this game and what makes me play for several hours a day is the thought of breaking the meta and entering unexplored territory, but the game is so punishing if I do so. Resources don’t grow on trees and require a lot of grinding if you recalibrate and craft every day, and getting the correct armor rolls on the correct brand with the correct talents and attributes with high rolls is so rare that it is such a disappointing feeling to waste a good roll recalibrating an attribute for a build that you’re probably going to have to scrap in a few days when the next idea hits. LOVE LOVE LOVE the game, but we neeeeeed more build slots. For both quality of life and the health of the game to encourage (not discourage) build diversity. Thanks for listening to my rant, agents.
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