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I know there has to be a balance, but me and my friends have a clan of 7 and it's literally impossible to complete the projects. Especially when one of them is related to the black tusk faction (none of us have been able to hit endgame yet). There should be a smaller requirement for smaller clans. An idea for a system could be something like a cooldown for leaving a clan that way people can't exploit it. Also make to where if a clan is at say 50 they keep the challenges for the week even if people leave. Just a thought.

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over 5 years ago - /u/Ubi-Johan - Direct link

Thanks for the feedback.

I'd be very interested in how the requirements feel when all 7 of you have hit the endgame, as XP gained will be increased for all of you due to your level.

Edit: As for some projects that is not related to XP (I.E. kill Black Tusks), i'll forward the feedback internally.

over 5 years ago - /u/Ubi-Johan - Direct link

Originally posted by Adorables

I'm assuming by " as XP gained will be increased for all of you due to your level. " you mean clan XP right?
Are you supposed to be able to earn clan XP once you've already hit max level? I'm asking because i haven't been able to contribute to my clans XP at all after i hit 30.

There is currently a bug where CXP gain stops counting properly, i made a post about it here: https://www.reddit.com/r/thedivision/comments/b3788u/clan_cxp_bugged/?st=jth70l7o&sh=114dff79