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Agents!

 

To re-iterate, this article series is meant to consolidate all key information about The Division 2 on a weekly basis. Initially, these articles will focus on replying to community feedback, keeping you up to date on in-game events, bug fixes and maintenance information until we're ready to show you all the new cool content that the team has been working on. We'd like this to serve as a platform for mutual discussions and a great resource for you in the community moving forward.

 

Today we will go through what is going on in The Division 2 this week, recap some info you might have missed from last week, and talk about the return of State of the Game – coming back this Wednesday, 4th of December at 05:00 PM CET / 11:00 AM EST / 08:00 AM PST.

 


Maintenance

Maintenance was performed yesterday, Tuesday November 26th. The following fixes were applied:

  • Fixed an issue that could cause Specializations to be unequipped under certain circumstances

 

Don't forget to follow us on @UbisoftSupport and @TheDivisionGame for maintenance updates. You can find all patch notes and server status updates on our official forums.

 


Cassie Mendoza

As mentioned last week on our forums, we've been looking into the behavior of the Cassie NPC due to player concerns and we've identified a bug causing items not appearing in her inventory. The fix for this will require a client update and will go live at the nearest opportunity. We'll let you know as soon as we have the date nailed down.

We've also seen extensive community feedback surrounding Cassie, the Snitch and their corresponding game mechanic. We'll be taking this feedback to the team for internal discussions, thank you to everyone who contributed with constructive feedback on this topic.

 


Community Highlights

We published two community highlights articles last week. First up was the SHD Spotlight article with fan artist GrandarexAWD, creator of the Throwing SHD comic series. Later in the week, we released a Clan Spotlight interview with the Tactical Titans clan, who have made it their mission to provide a home for our deaf SHD agents. A truly noble cause!

This week, we will see the return of Agent Highlights, showcasing our ever-talented fan artists, cosplayers and community creators.

 


State of the Game 140

With the Holiday break coming up soon, we wanted to sit down with you in our cozy streaming studio and talk about what's coming at the end of the year in The Division 2. We'll talk about an upcoming holiday event and, of course, presents! While we're making great progress on Episode 3, we will not be sharing any information on the upcoming content. We still want you to be part of the show as we unveil the presents and put on our Santa Hats (Santa Hats might not be included in the show).

 

The show will happen on Wednesday, December 4th at 05:00 PM CET / 11:00 AM EST, 8:00 AM PST on Twitch, Mixer, and YouTube.

 

Until next time,

/The Division Team


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almost 5 years ago - /u/Ubi-Johan - Direct link

Originally posted by actioncomicbible

We'll talk about an upcoming holiday event

I'm intrigued...

( ಠ_ರೃ)

almost 5 years ago - /u/Ubi-Johan - Direct link

Originally posted by sirapeface

Meanwhile we still need to fast travel to the boo before we can pick up raid keys. I understand it doesn't affect pvp but we'd still like it sorted.

We are working to fix a bug that causes the raid chests to be empty for all participants if the raid leader has completed the raid in the current week.

Is this the bug you're referring to? If not, we'd like to get more information and bring it to the team.

almost 5 years ago - /u/Ubi-Johan - Direct link

Originally posted by OeilBlanc

I could not say it any better. No actual addressing of crap RNG loot, server desync and lag, invisible wall, pvp cheese...

Basically next week SoTG will be a bunch of guys sitting and touching each other spitting out the same bla bla bla about the game denying its fundamental flaws all of that in a very themed santa claus studio.

Targeted Loot was the first step to address RNG in loot, and we'd like to revisit this in the future to improve it further.

Server desync and lag are continuous investigations where we are always working to improve.

We are working on identifying invisible walls to fix, if you have any specific location please come back to us with a screenshots of exactly where they are, as that will help us greatly in locating and fixing them.

almost 5 years ago - /u/Ubi-Johan - Direct link

Originally posted by Mercurionio

And what the f**k do you want them to speak about? The progress in deploying assets? Coding AI???

I know that your post implies you're not interested in "behind the scenes" type interviews, but i'd like to make it clear that it is an option for future shows if the community shows interest in that type of content.

almost 5 years ago - /u/Ubi-Johan - Direct link

Originally posted by strizzl

Can we hope for snowball grenades?

I cannot confirm nor deny the presence of snowballs.

almost 5 years ago - /u/Ubi-Johan - Direct link

Originally posted by Simon-says-what

Server desync and lag are continuous investigations where we are always working to improve.

It's a "continuous investigation" since March 2016, and slowly even the most gullible players starts to see through this charade you're playing here for 3.5 years and counting.

Nothing has really improved on this issue, and each time the topic comes up again you're essentially just buying time with these non-commital wishy-washy statements.

Let me rephrase it.

We're constantly working to address any server stability issues that pop up to ensure that the experience is as good as it can be and that problems are resolved quickly.

Networking is a very complex topic and there are way too many possible causes and circumstances to go through in a reddit post, both internal and external (ISP etc.). That said, we're committed to maintaining a high level of quality in our servers and if you have information that could help us identify server issues, reach out to us directly via PM.

almost 5 years ago - /u/Ubi-Johan - Direct link

Originally posted by Zeus_Apollyon

Targeted Loot was the first step to address RNG in loot, and we'd like to revisit this in the future to improve it further.

So is it safe to say that you guys won't address it further in TU7?

I just can't help but think TU7 will just be another "business as usual" type of update for year 1 because of the free DLC in year 1 claim. Which is very underwhelming and disappointing to those that have tried to stick around for as long as possible. Please tell me there will be more in TU7/Episode 3 than just 2 missions and a Raid.

We don't have any dates to provide at this time, but we are currently revamping a variety of game mechanics based on community feedback.

almost 5 years ago - /u/Ubi-Johan - Direct link

Originally posted by RisingDeadMan0

%health on chest, armour in kneepads are two things that need to go. You cant even get 20k armour in kneepads but 10% armour in kneepads is at least 20k. Opposite is true for chest where health is that much better then %health. Please ditch these two asap.

To get fenris hard hitting/composure kneepads is a 1/320 chance roughly. Unless u want me to change my other gear. And lets just forget the rng on the chest and backpack. To be able to change a talent and roll an attribute on stuff would help reduce rng a lot?

A minimalist version of optimisation Station might be nice so maybe increase it twice by 10% rather then being able to max out the item?

Made a rough estimate recently and u need at least 250 mods. Everything from hive+7 other skill combos (so maybe just make it +200 skill instead of the 80 different combos u can have or increase mod stash space by 200? to the 5-8 dmg mods u need per gun type, the health mods the 5-10 mods u need per skill per skill level.

Tips for example do it get it to 1500, 1800, 2100 3k? How many pulse mods do I need.

Thanks for reading. Always appreciate the work being done. Saw pretty much first hand from undead labs how hard it is to fix some problems. They had an exploding car glitch for a year.

Please do something with kenly too , it has so much potential but is no where near as fun as the four horseman or clear sky run in 7 minutes. If people weren't forced to play it on story and waste 30 minutes and get 0 loot then maybe that would have been a better introduction to it? Story was good but the gameplay was too easy so put me off even trying the other modes. Which may or may not be amazing. Also hate spending 5 minutes every t minutes trying to figure out where to go. That place is a maze. I enjoyed the mini-puzzles not the maze. But a map threat big has huge huge potential and should be a lot of fun

Thanks for the extensive feedback post!

almost 5 years ago - /u/Ubi-Johan - Direct link

Originally posted by Kambz22

Please don't make it any easier to get gear. There has to be some sort of RNG to have goals to work towards. People just wanted handed perfect gear.

It's always a balance. Before targeted loot, i feel most people would agree that obtaining high quality loot was too reliant on RNG. Targeted loot alleviated that somewhat, but we are still committed to improving the system further in the future.