Original Post — Direct link

Currently looking at some of the talents nerfs on the PTS (whilst it is all subject to change it is most likely that they will be implemented into next weeks patch) it seems like you are taking the lazy route by nerfing talents globally (affecting PvP and PvE). Some of these changes are insane and need to be readdressed.

Like Division 1 PvP and PvE weren't balanced seperately, making so PvP changes hit PvE very hard. I am currently seeing that happening with The Division 2. PLEASE, I am begging you to balance different parts of the game.

External link →
about 5 years ago - /u/ChrisGansler - Direct link

I feel like this is a bit of communication error on our side. We do intent to balance PvE and PvP separately. That does not mean that one change in one mode will never effect the other mode.

But we do have tools that allow us to do more balancing that is different for PvE and PvP. We have not done any PvP balancing so far but if you're interested in what we might do in the future, I'd strongly advise to tune in to State of the Game in 35 minutes.

about 5 years ago - /u/hamishbode - Direct link

Originally posted by iLLBen

Has nobody watched the state of the game?

Some of the talent balancing is different between PvP and PvE....

The literally are balancing them separately. Just because they are retaining parity doesn't mean the balancing isn't separate.

True fact. There are also unique PvP modifiers for all damage/armour interactions (the whole 70%--->40% change for example).