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But I bought it knowing that to support the developers.

People like to complain about games being buggy and how they spent their hard earned money and this and that and the other.

Fact is that Massive is putting a lot of time and money into improving this game. They have weekly SotG sessions, very short interval updates and QoL improvements and are very open to community feedback (and take it to heart).

There's no magic switch to fix bugs. Coding is very intricate and this game is very complex. Things will get fixed. Sometimes (well, a lot of times) fixes will break other things. It's just how it goes. Appreciate that they are trying to improve the game and issues aren't falling on deaf ears.

On the issue of content (and has been stated many times), you can't play something for 500 hours in matter of months and then bitch about there being nothing to do. Go play something else while until they release new content. Go outside and make sure the sun still exists. Go learn to code so maybe one day you can make a game that is exactly what you want.

I'm 250 hours in and still love this game. I'm excited to see the rest of year one content and beyond.

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over 5 years ago - /u/dinusty - Direct link

Originally posted by Floslam

So wait if buying a game doesnโ€™t help devs then where do they get their money from?

The company that hires the developers... I don't think they have contracts like actors where they receive more money if the game sold more. You can argue that the revenue coming in keeps them employed but by all reports, sales were disappointing for them.

It depends company to company but bonus pay because of sales directly does exist in our industry. Disappointing sales also mean something different. If the goal was 10 and you sold 7 that's disappointing. But to pay for the cost of development was 4 it's still disappointing because it's not 10 it was 7.

Just stating this stuff since a lot of the time how our industry works isn't clear outside the industry. <3

over 5 years ago - /u/dinusty - Direct link

Originally posted by Modernautomatic

But what if it went to 11? That would be 1 higher.

Haha.. That would be called preforming "beyond expectations."

over 5 years ago - /u/dinusty - Direct link

Originally posted by Modernautomatic

I hope that you got the Spinal Tap reference ๐Ÿ˜‰

I took a break from Div2, but will be back eventually since I did buy the season pass. Hoping for an Underground type procedurally generated mission system. I find that kind of gameplay loop more rewarding than grinding the same map over and over for a god roll.

Please don't take what I said as a knock on you guys though. Division 2 is many times better than Division 1, but I just tend to get burned out on the RNG grind in these types of games. Really looking forward to what you all have planned next!

Haha I did get it. But for anyone who didn't they got even more knowledge on terms in the industry!

Also I just used this as an opportunity to spread knowledge. It's power right?

Also speaking on taking breaks on games. Healthy gaming is good gaming. It's like a buffet. Have a little of this and a little of that. You can always come back for more later.

Your biggest fan of the division community. <3

over 5 years ago - /u/dinusty - Direct link

Originally posted by Simon-says-what

Also speaking on taking breaks on games. Healthy gaming is good gaming. It's like a buffet. Have a little of this and a little of that. You can always come back for more later.

Kinda funny how these statements are always being made after a game has launched, and the content apparently doesn't suffice for the hardcore players.

I wish one day I'd hear a statement like that before the release of a live service game but weirdly enough before release all you hear is how many decades this game will be supported and how plentyful the content on the roadmap will be.

Something doesn't really add up in that communication.

It's not really a statement in that sense. I'd say it usually comes up post launch because someone is like "I've spent 200 hours already!" and im like "O_O, but what about sleep and food?" Its more a message from me to you guys n gals. It's a broader message about health as a gamer. My personal priority is your health before any game.

I don't want to tell you how to play a brand new game when it comes out since i know that exciting feeling as well, but I will say something when that gamer might be hurting themselves by playing 14 hours a day for months on end.

At the same time it's difficult too because is that really my place to say? It's a pretty gray area between hardcore gaming and gaming that's health damaging.