Massive and Ubisoft track how many players log in every day, they track how long you stayed logged in, and they track what you do while you are logged in. They call these stats "Player Engagement" metrics.
The annual budget Massive gets from Ubisoft to maintain and upkeep their games is partially based on player engagement metrics. Even the budget they are given to develop new games and expansions is partially based on player engagement metrics.
Do you remember The Division 1.3, when over 70% of the player-base quit over the span of a week?
Do you remember patch 1.4, where the patch notes were literally just a top ten list of player suggestion from this subreddit?
That was not a coincidence. Those two things are directly related.
It's a sh*tty situation, I agree. I hate that in this modern age of communication, you have to coax half the player base into not playing a game before the developers will even admit there is a problem.
But when you come here and complain, and then log in, and play for four hours a day, everyday for a week straight, all that says to the devs is that you are just complaining to complain, and that you will keep playing whether they fix it or not.
If you really want them to take notice and fix the issues, then you should log out and go play something else. I promise you, when the player engagement numbers drop low enough the developers WILL notice and they WILL do something about it.
(Edit): To clarify I am not upset with the "challenge" or the over all "difficulty" of the game. There are some large scale and significant issues with enemy behavior, health, armor, and damage scaling once you get past challenging difficulty. These issues are further compounded the more players are present. In addition to this there are several skills that are not working correctly, or in some cases not working at all. Talents that don't activate when they should or just don't work at all, specialization passives that are not giving players the bonuses like they should. Stability issues, connection issues, mismatch for matchmaking (Queuing for Heroic or Legendary and getting put in a group on Normal, Hard, or Challenging instead). Low quality rewards from end-game content.
I am not saying the game is too hard, I am saying that in its current state the amount of time and effort it takes the average player to complete a mission is way off kilter to the rewards given for that same mission. The game is not a challenge, it is TEDIOUS. And too many people here are intentionally misconstruing the difference.
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