Our fastest time running Legendary DUA is 22 mins with x1 CC, x2 Rifle DPS, and x1 Skill Mortar DPS. at our absolute best, it still takes us 22 mins to clear this content..
CC is the heart and soul to a Legendary mission, they basically control the flow of the run, with well timed blinds, jammers, foam entrapment and ensuring the right priority enemies are blinded at the right moments for the dps to pop up and do their thing without getting melted in a few shots is a skill and requires time investment and practice to perfect. it still takes a very well coordinated team with this structure to get through a run in sub 30 mins, why they think people playing a dedicated role and actually working as a team trivializes the content doesn't make much sense to me at all..
the only reason i can come up with is that Massive loves diversity and doesn't like when people migrate to meta's or the most efficient way to play their game and design, its been a repeat offense since day 1 here, the moment something gain popularity, it gets changed. why can't you just accept the fact that meta's will always exist, and if people are happy with it, why fix what's not broke? i've seen teams who follow the same structure as i mentioned above and still take over 1 hour 30 mins to finish a run, builds aren't everything, player smarts and team synergy go a long way in legendary content, and its annoying to see CC/Status get nerfed for the same reason as everything else that has, it became popular..
first they fix the hive reset bug to allow faster switching of skills which is much needed in legendary content, and now this? getting real tired of these wack ass decisions all the time..
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