Original Post — Direct link
The same procedure as in TD1. If the player feels reasonably comfortable against the NPC they have to nerf all things down.
over 5 years ago - UbiAmper - Direct link
Jumping in here to comment on the lack of a vector adjustment. Fredrik shared that the things currently making the vector strong (mods, crit damage, etc) are being adjusted. Again, this isn't a dedicated balancing patch but rather a first look at how things are going, and we're going to continue to monitor balance moving forward into WT5.