Original Post — Direct link

Welcome to the PTS!

We’re glad to see that you are participating in Phase 2 the Public Test Server for the upcoming Title Update 12. The PTS is a developer build meaning that some things you encounter will be a work in progress, bugs might be present and balance changes might not be final. We want you to be a part of the journey to make TU12 the best it can be, and we highly encourage you to leave your feedback and bug reports on the dedicated PTS forums.

 

For the second PTS phase, we’d like feedback on these topics in particular:

  • General Game Balance (PvE & PvP)

 

If you have thoughts on other aspects of the game, don’t hesitate to let us know!

The following content will be disabled during the TU12 PTS and is not accessible to participants.

  • Season 4
  • New Global Event
  • Global Event Shop

 


Balance

Optimization Station

  • Optimization Material drops for Rogue Agent Encounters:
    • Rogue Agents now drop a random stack of weapon or gear optimization materials.
    • The final rogue will drop a random stack of Tactical Assessment materials and a stack each of gear and weapon optimization materials.

 

Gear

  • Weapon - PDR (AR)
    • Buffed damage to be more competitive within the Assault Rifle category
    • This applies to all PDR variants (including The Scalpel and Capacitor)

 

  • Exotic - Capacitor
    • Increased magazine size to 41 (from 30)
    • Adjusted to be 40 stacks of 1.5% Skill Damage (from 50 stacks of 1% Skill Damage)
    • Increased weapon damage per skill tier to be 7.5% (from 5%)

 

  • Exotic - Bighorn
    • Increased magazine size to 40 (from 30)
    • Buffed Talent - Big Game Hunter:
      • When scoped, switches to semi-automatic fire mode, dealing 450% weapon damage with each shot.
      • Headshots grant +2% headshot damage. Stacks up to 50 times. Once at full stacks, 10 stacks decay every 4 seconds until all stacks have been removed. Headshots delay decaying of stacks.
      • This change to how stacks decay should reward players who are able to continue getting headshots by allowing them to maintain their damage bonus because of their accuracy.

 

  • Exotic - Scorpio
    • Adjusted Talent - Septic Shock:
      • Shooting a target applies stacks of venom, which last for 10s. Increasing stacks adds more severe debuffs to the target.
      • Duration of Status Effects is based on percentage of pellets hit on applying shot.
      • PvE Debuffs:
        • 1 - Poison
        • 3 - Disorient
        • 6 - Shock
        • 7 - Target takes 20% damage (from all sources)
      • PvP Debuffs:
        • 2 - Bleed
        • 4 - Disrupt
        • 7 - Ensnare
        • 8 - Target takes 20% damage (from all sources)

 

Skills

  • Repair Trap
    • Buffed radius to be 0.75m (from 0.5)
    • Increased base healing amount by 25%
    • Reduced base cooldown to 40 seconds (from 60)
  • Reduced PvP damage of the Shrapnel Trap.

 


Bug Fixes

  • Fixed the “Protect the hostages” objective not updating after all enemy NPC’s were eliminated, blocking completion of the objective.
  • Fixed missions on high difficulty at level 30 not dropping gear above 504 gear score.
  • Fixed Empress International targeted loot selection not functioning in The Summit.
  • Fixed open world loot reward quality on heroic difficulty not scaling properly to the difficulty.
  • Fixed players being able to bypass legendary level enemies on Legendary difficulty in The Summit.
  • Fixed The Summit challenges not progressing the first time a player enters the game mode.
  • Fixed The Summit challenge Skill Demolitions not progressing.
  • Fixed The Summit challenge Skill Demolitions not progressing with Shrapnel Trap kills.
  • Fixed The Summit challenge Excessive Force not progressing under certain circumstances.
  • Fixed The Summit challenge Directives Dabbler not completing.
  • Fixed The Summit challenge Exceptional Accuracy not completing.
  • Fixed The Summit challenge Oppressive Suppression not progressing with grenade kills.
  • Fixed The Summit directive Ragers remaining active if the player switches directives in the lobby.
  • Fixed multiple The Summit ascent challenges incorrectly completing despite group members being downed.
  • Fixed an issue causing flamethrower kills not always progressing the ‘Crowd Control’ challenge in The Summit.
  • Fixed an issue causing loot chests to not spawn loot for all players if some group members were more than 2 floors behind.
  • Fixed the Scorpio Exotic debuff UI not refreshing when the player reapplies with subsequent pellets.
  • Fixed the Scorpio Exotic poison effect incorrectly affecting turrets.
  • Fixed the Scorpio Exotic not refreshing the debuff duration if a second player already applied it to the target.
  • Fixed issue where the named Chest and Backpack from Empress International had the wrong core attribute.
  • Fixed the Scorpio Exotic incorrectly applying venom stacks to neutral players or group members in the Dark Zone or Conflict.
  • Fixed the Tend and Befriend buff only staying active for 4 seconds in the Dark Zone when using the Firestarter or Oxidizer chem launcher skill.
  • Fixed the “Symptom Aggravator” talent activating under certain circumstances without the required gear.
  • Fixed Achilles Pulse showing incorrect results for Cooldown when Skill Haste mods were attached.
  • Fixed the Rigger backpack not being craftable.
  • Fixed the Kendra’s Liberty exotic pistol not being craftable.
  • Fixed missing muzzle flash VFX for the Capacitor Exotic.
  • Fixed placement of the Demolitionist and Technician signature weapons on the Empress International backpacks.
  • Fixed placement of the Capacitor Exotic and PDR weapon on the Empress International backpacks.
  • Fixed placement of various Chem Launcher variants on the Empress International backpacks.
  • Fixed sidearms clipping through the Rigger holster.
  • Fixed occurrences of elbow pads appearing twisted when combined with specific apparel items.
  • Replaced a number of incorrect voiceover lines in the Japanese localization.
  • Fixed a missing voiceover line in the Brazilian Portuguese localization.
  • Improved various localizations in multiple languages.
  • Fixed the respirator mask remaining on the agents face when switching the gear dye multiple times.
  • Fixed the PC Benchmark feature incorrectly skipping to the end screen without providing any information.

 


=> Source

External link →
over 3 years ago - /u/Ubi-Johan - Direct link

Originally posted by Icarus1250

This applies to all PDR variants (including The Scalpel and Capacitor)

i think it was the test subject, not the scalpel

Correct, fixing!

over 3 years ago - /u/Ubi-Johan - Direct link

Originally posted by mmx21st

That's totally the same as phase1. What is the purpose for this phase2? What do we have to test that it wasn't in the phase1?

It seems that this is just dragging the time, due to the lack of any content... I hate to admit it but the game is buried alive at this point...

Focus on this testing phase is focused on PvE/PvP balancing of new and existing gear.

Not as glamorous as new features, but important nonetheless!