----------------------Public Test Server changes are NOT final----------------------
Berserk: 10% WDMG for every 10 20% max armor depleted.
Shotgun, SMG or AR
Requires 11 or more red (Shotgun, SMG or AR)
(DZ Normalized you gain 5% WDMG for 20% armor)
Unbreakable: 25 70% of max armor is repaired when armor is depleted. Armorkit not consumed within 5s 7s.
No other active armor talents
Requires 11 or more blue (No other active armor talents)
(DZ Normalized max armor repaired is 25%)
Frenzy: Reloading from empty grants 25 20% WDMG and 25 15% ROF for 10s 3s.
Clutch: Crits restore 15 20% HP and 2 1% armor.
Requires: AR/SMG/LMG
Patience: After being in cover for 3s 5s armor repairs by 5% every 1s.
Requires 7 9 or more blue
Safeguard: Killing a target grants a 150 50% bonus to repairing and healing effects for 20 5s.
Requires 5 4 or less red
Footnote; The cooldown before it can trigger again is still the same it seems between 15 and 20s
Bloodsucker: Depleting enemy armor adds a stack of 20 25% bonus armor for 20 10s. Max stack is 5 6.
Requires 7 11 or more blue
Surgical: 8 5% CHC - u/abtei
Spike: Headshot kills grant 25 35% skill damage for 10 20s.
Requires 5 or more yellow
Unhinged: 25 20% weapon damage at the cost of 35 25% weapon handling.
Strained: 10 5% CHD for every 5 10% armor depleted.
Requires 5 or less red
Spotter: 10 20% WDMG to pulsed enemies.
Requires 5 or more yellow
Preservation: Killing an enemy repairs 5 10% armor over 3 5s. Headshot kills improves the repair. - u/eX1D
Requires 5 7 or more blue
Reformation: Headshot kills increase skill repair and healing by 25 50% for 25 20s. - u/eX1D
Requires 4 or less offense
Requires 9 or more yellow
Entrench: Headshots from cover repair 5 10% of your armor. - u/Vaetherian
Requires: Rifle/MMR
Pestilence Exotic LMG: My damage on Live is 4.9k and PTS is 13.7k
Blacksmith: Kill with your sidearm repairs 25% 50% of your armor CD 10 15 seconds. - u/omfgwe
Requires 5 or more blue
Live stats added by u/Evilprince35
---- PTS seemingly have higher caps on Attributes when re-calibrating ----
Re-calibration Score have showed up, goes from +1 to +100 calscore. Does not seem to grant gear score increase anymore.
Score seems to reflect the item stat values out of max possible roll with +100 calscore being max possible roll/cap.
Recalibration Station: It seems like we can roll stats now a lot higher then before (e.g. 5% AR damage on gloves - which was max. before - can now go up to 10%) - u/AlmightySven
PTS bench https://i.imgur.com/oqnDUWX.png - u/BattleBra
Live bench https://i.imgur.com/avT1lz0.png - u/BattleBra
Dark Zone Normalization is changed. You seem to have more armor/HP but weapon damage is low(?).
Absorb drone can only take a fixed amount of damage before it gets destroyed if shooting a player.
Currently it seems the drone "soaks" the bullet damage onto itself and once you effectively pass the drones HP it get's destroyed.
There is now a quit button (R) from the menu.
Feel free to add your own finds below and I can update the list.
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