Original Post — Direct link

----------------------Public Test Server changes are NOT final----------------------

Berserk: 10% WDMG for every 10 20% max armor depleted.

Shotgun, SMG or AR

Requires 11 or more red (Shotgun, SMG or AR)

(DZ Normalized you gain 5% WDMG for 20% armor)

Unbreakable: 25 70% of max armor is repaired when armor is depleted. Armorkit not consumed within 5s 7s.

No other active armor talents

Requires 11 or more blue (No other active armor talents)

(DZ Normalized max armor repaired is 25%)

Frenzy: Reloading from empty grants 25 20% WDMG and 25 15% ROF for 10s 3s.

Clutch: Crits restore 15 20% HP and 2 1% armor.

Requires: AR/SMG/LMG

Patience: After being in cover for 3s 5s armor repairs by 5% every 1s.

Requires 7 9 or more blue

Safeguard: Killing a target grants a 150 50% bonus to repairing and healing effects for 20 5s.

Requires 5 4 or less red

Footnote; The cooldown before it can trigger again is still the same it seems between 15 and 20s

Bloodsucker: Depleting enemy armor adds a stack of 20 25% bonus armor for 20 10s. Max stack is 5 6.

Requires 7 11 or more blue

Surgical: 8 5% CHC - u/abtei

Spike: Headshot kills grant 25 35% skill damage for 10 20s.

Requires 5 or more yellow

Unhinged: 25 20% weapon damage at the cost of 35 25% weapon handling.

Strained: 10 5% CHD for every 5 10% armor depleted.

Requires 5 or less red

Spotter: 10 20% WDMG to pulsed enemies.

Requires 5 or more yellow

Preservation: Killing an enemy repairs 5 10% armor over 3 5s. Headshot kills improves the repair. - u/eX1D

Requires 5 7 or more blue

Reformation: Headshot kills increase skill repair and healing by 25 50% for 25 20s. - u/eX1D

Requires 4 or less offense

Requires 9 or more yellow

Entrench: Headshots from cover repair 5 10% of your armor. - u/Vaetherian

Requires: Rifle/MMR

Pestilence Exotic LMG: My damage on Live is 4.9k and PTS is 13.7k

Blacksmith: Kill with your sidearm repairs 25% 50% of your armor CD 10 15 seconds. - u/omfgwe

Requires 5 or more blue

Live stats added by u/Evilprince35

---- PTS seemingly have higher caps on Attributes when re-calibrating ----

Re-calibration Score have showed up, goes from +1 to +100 calscore. Does not seem to grant gear score increase anymore.

Score seems to reflect the item stat values out of max possible roll with +100 calscore being max possible roll/cap.

Recalibration Station: It seems like we can roll stats now a lot higher then before (e.g. 5% AR damage on gloves - which was max. before - can now go up to 10%) - u/AlmightySven

PTS bench https://i.imgur.com/oqnDUWX.png

- u/BattleBra

Live bench https://i.imgur.com/avT1lz0.png

- u/BattleBra

Dark Zone Normalization is changed. You seem to have more armor/HP but weapon damage is low(?).

Absorb drone can only take a fixed amount of damage before it gets destroyed if shooting a player.

Currently it seems the drone "soaks" the bullet damage onto itself and once you effectively pass the drones HP it get's destroyed.

There is now a quit button (R) from the menu.

Feel free to add your own finds below and I can update the list.

External link →
over 5 years ago - /u/ChrisGansler - Direct link

Originally posted by RobinxR

So where is the so called changes to make players feel stronger if they nerf literally every single talent which made sense to run?

Hey, we already said this in our forum post: We currently only want you to look for bugs on the PTS. There are a bunch of balance changes that have not made it into today's PTS build.

Balance is not what we're looking at for the first phase right now.

over 5 years ago - /u/ChrisGansler - Direct link

Originally posted by gX-kiD

Balance is not what we're looking at for the first phase right now.

Then what exactly are you looking at? Should players on the PTS just give random feedback on "bugs" without any communicated changes or assigned test tasks? Because then you can also get rid of the PTS as it serves no purpose beyond what's possible with feedback on the live game already.

Yes, the first phase is literally bug hunting. If you find something that is broken, let us know!

Balance will be a discussion topic in one of the next phases and then you're more than welcome to provide us insight and feedback on what you feel about the changes present on the PTS.

Just to give you the full picture: Not all balance changes that are coming for TU3 are yet on the PTS.

over 5 years ago - /u/ChrisGansler - Direct link

Originally posted by cfox0835

Balance should be what you’re looking at for the first phase right now, though.

Without all changes to balance being present, we disagree with that statement.

over 5 years ago - /u/ChrisGansler - Direct link

Originally posted by schoopderp

It's unclear why some balance changes were implemented if you don't want players to look at them. What's the reason behind only releasing some of the balance changes without implementing the whole picture at once?

Some changes were ready for implementation, other were still being worked on. That's why we will have phases on the PTS that focus on specific topics.

over 5 years ago - /u/ChrisGansler - Direct link

Originally posted by mrz3ro

Balance is not what we're looking at for the first phase right now.

Balance is what WE are looking at in this phase. You made a bunch of balance changes and you're telling us not to pay attention, but we've played other games and we know how this goes.

You can totally look at the balance changes made right now. But without the context of the other changes coming to the game, it'll like not be very fruitful.