I tried many skills combination whit some friends on PTS and it's so much clear that that wants to force the 2 DPS 1 tank 1 healer playstyle
Build tested on PTS in a 4 man squad on legendary:
- Any burn build is basically pointless, considering the low damage low duration of fire on any mob
- The ongoing directive is basically unusable on legendary because the bleed is so short you can't get enough damage out of it.
- Any skill bleed build combined with the Vile mask is barely usable and the damage output is so low that it felt like we had one less person on the team
- Any CC build with the blinder firefly is ~75% less effective because of long CD and short duration + cd starting after blindness is over
- Any CC build using EMP is ~50% less effective especially against elite mini tanks + sometimes even if EMPd they keep shooting at you
- Any CC build using Shock or burn is ~100% unusable against any faction tank on heroic and on legendary thanks to previous nerfs
- Any CC build using any sticky is ~75% less effective long CD and short duration + cd starting after a random timer
- Any CC build using the banshee is ~75%-80% less effective long CD and short duration + cd starting after a random timer
- Nearly every CC is 100% unusable against BTSU Named bosses
Are they trying to slow down the competition time on high difficulty content to keep you griding and spend more time on the game?
Maybe I'm overreacting but this does not look like a step in more build diversity, especially considering how many hybrid build were coming out from PTS.
Also, my final question is:Is Massive trying to force every skill player to play healer?
After the recent PTS nerf to:
- Status on legendary
- the BTSU glove change,
- the incoming repair
And buff to:
- hard-wired healing
- Alps
- Murakami
-
Richter & Kaiser