Originally posted by
gX-kiD
How exactly would anyone do that in your opinion? The shooting range was the only place where you could reliably test this issue but of course now you've claimed that the issue is exclusive to the shooting range - how convenient.
Your server performance and tick rate have been pretty awful since Division 1 and every veteran player can remember situations like this from both games.
We don't even know how many Hitpoints enemies have to properly test that in the open world, or are we supposed to count every single hit that's visible to our eyes?
Sorry but I call major bs. I lowkey expected that outcome because the only way to resolve this issue would be by investing into a better server infrastructure. And if The Division 1 has taught us anything, it's that this will never happen.
Pretty disappointing, I thought you're better than that.
Hey, thanks for reaching out. So once we fix the issue in the shooting range you should not see this occur anymore. The invisible wall element that is basically draining some of the shots will be fixed and the accuracy should be correctly displayed.
In terms of it happening outside of the shooting range: There are some tips that have been posted here, for example ODZ / DZ. I'd suggest that you can also see it on enemy Tank NPCs where you have a little more time to attack from distance.
If you think you can show us how we can replicate internally that proofs it's the tickrate or a server issue or something completely different, we're super happy to test it. But we've thrown testers at this and we obviously have a couple of more tools to track bullets hitting etc. We could not find one instance of this happening outside of the shooting range.
And lastly, while repeating myself: We did find a bug that is causing this in the shooting range. It's not like we're pretending to fix this to make it go away. There's an issue in the shooting range and we will make changes so it doesn't cause this. While I totally get the sentiment that it can sometimes feel that companies are not honest and that maybe people are trying to find an easy way out of tricky situations, we're literally building something to make a difference for that issue. So if, and again the team is 99% certain it's a bug on the shooting range only, if there was a bug in the game where something caused 50% of bullets fired to not do damage, would it really make sense to fake fix it on the shooting range just so people wouldn't talk about it anymore?
Don't get me wrong, we know there are still many things we can do better and other things that are bugged. I'm not trying to exaggerate the issue and I'm not trying to say we are never wrong. We often times are, because in the end our team, the devs, the community team, me, we're all just humans and make mistakes. Again, thanks for reaching out, I appreciate the comment!