Original Post — Direct link

State of the Game - Wednesday, June 5th, 2019

 

As announced, there will be a State of the Game at 17.00 CEST.

 

You can check it out on

 


Summary

WIP

 


Known Issues

 


Roadmap


Community Resources

The community has provided a lot of guides, tools, and lists: Link

 


Important links

  • Video
  • Article on the official page
External link →
almost 5 years ago - /u/ChrisGansler - Direct link

Originally posted by mentalmedicine

In fairness to Massive, they have no reason to lie about this. Denying the issue while it's obviously still present is only going to make more people quit the game and end up with the game having a bad reputation. It's in their best interest to be honest about the results of their testing.

Now, as to whether they are testing the reported issue on every platform is another story...

We did and we couldn't find any occurrences of this happening outside of the shooting range.

Now, if you have videos, screenshots or reproduction steps that can show us that something similar is happening in other places, please share them. Because we definitely wouldn't want something like this in the game.

almost 5 years ago - /u/ChrisGansler - Direct link

Originally posted by rob128

Can you please take a look at the True Patriot mask? It is still visually bugged and does not fit. The other masks got fixed

Hey! We're looking to fix all gear masks with TU4. These are not apparel so they got overlooked when we fixed the other masks.

almost 5 years ago - /u/ChrisGansler - Direct link

Originally posted by gX-kiD

How exactly would anyone do that in your opinion? The shooting range was the only place where you could reliably test this issue but of course now you've claimed that the issue is exclusive to the shooting range - how convenient.

Your server performance and tick rate have been pretty awful since Division 1 and every veteran player can remember situations like this from both games.

We don't even know how many Hitpoints enemies have to properly test that in the open world, or are we supposed to count every single hit that's visible to our eyes?

Sorry but I call major bs. I lowkey expected that outcome because the only way to resolve this issue would be by investing into a better server infrastructure. And if The Division 1 has taught us anything, it's that this will never happen.

Pretty disappointing, I thought you're better than that.

Hey, thanks for reaching out. So once we fix the issue in the shooting range you should not see this occur anymore. The invisible wall element that is basically draining some of the shots will be fixed and the accuracy should be correctly displayed.

In terms of it happening outside of the shooting range: There are some tips that have been posted here, for example ODZ / DZ. I'd suggest that you can also see it on enemy Tank NPCs where you have a little more time to attack from distance.

If you think you can show us how we can replicate internally that proofs it's the tickrate or a server issue or something completely different, we're super happy to test it. But we've thrown testers at this and we obviously have a couple of more tools to track bullets hitting etc. We could not find one instance of this happening outside of the shooting range.

And lastly, while repeating myself: We did find a bug that is causing this in the shooting range. It's not like we're pretending to fix this to make it go away. There's an issue in the shooting range and we will make changes so it doesn't cause this. While I totally get the sentiment that it can sometimes feel that companies are not honest and that maybe people are trying to find an easy way out of tricky situations, we're literally building something to make a difference for that issue. So if, and again the team is 99% certain it's a bug on the shooting range only, if there was a bug in the game where something caused 50% of bullets fired to not do damage, would it really make sense to fake fix it on the shooting range just so people wouldn't talk about it anymore? Don't get me wrong, we know there are still many things we can do better and other things that are bugged. I'm not trying to exaggerate the issue and I'm not trying to say we are never wrong. We often times are, because in the end our team, the devs, the community team, me, we're all just humans and make mistakes. Again, thanks for reaching out, I appreciate the comment!

almost 5 years ago - /u/hamishbode - Direct link

Originally posted by Fragzilla360

"Can we talk about the buff to the Tac 50?"

My eyes lit up and my penis moved a little bit when Hamish asked that.

Graphic. Very graphic.