Original Post — Direct link
over 4 years ago - /u/Ubi-RealDude - Direct link

Originally posted by SuperD345

u/Ubi-Realdude if a full cc build is investing solely into status effects and the blind lasts for as long as a skill tier 0 build on challenging then the build is dead and won’t ever be used

You’ve probably seen loads of posts about this and I apologise in advance but I just think It’s important to note how important Build diversity is in a game like this

Without build diversity the game goes stale as players are limited in the builds that players can farm for. I understand you want Legendaries to be difficult but simply looking at Legendary Leaderboards needs to stop. I’ve never had a run on Legendary (after 40 runs at least) under 45 mins that’s more than 2 heroic missions. It is difficult and not everybody can complete it even at all right now in Live let alone 20 minutes.

The Heroic+ CC nerfs are being thoroughly re-examined - though I can't precisely quantify the adjustments as of right now. The team is still looking into making Heroic+ content more of a challenge*, but I think we all agree this particular change was an overstep and a misstep.

*Ideally along with proper fixes/improvements to loot generosity that don't currently feel present in Phase 2.

over 4 years ago - /u/Ubi-RealDude - Direct link

Originally posted by Volidon

content more of a challenge

should be "content more of a challenge and fun" The feeling of "having fun" isn't there anymore so please don't forget the fun part since this is a game not a game of causing frustration for players

Fair point. Though fun can be difficult - if not impossible - to qualify and quantify since every player is going to have their own type of fun.

But finding the right balance of fun, challenge, and reward is always the goal.

over 4 years ago - /u/Ubi-RealDude - Direct link

Originally posted by xTyRLUDdH55QJvcJaR9B

Can you also please not carry over the stealth nerf to the blinder firefly of it not cooling down until the last enemy affected is no longer blind from the PTS to the live game? I keep hearing "we want build diversity" but if you keep that then the only cc build you will see in legendary missions is Hard Wired running blinder jammer because that's going to be the only way to keep those cool downs under control

The Blinder Firefly's cooldown delay is another issue that's been passed along to the team in a similar vein of feedback as the CC/Status nerf.

We should have more info to share by the end of the week.