Better start writing those paragraphs now, because based on what was said on the SOTG, it is prime time to really start writing how you feel about the loot and RPG aspects of the game if you're serious about wanting change.
Originally Posted by RiflemaniaVery good post I would say!
My Contribution:
Loot changes:
- Take away the caps.
- Let us change 2 attributes no matter the colour.
- If you change a talent you cannot change a attribute.
- No optimization station as this will make min/maxing achievable way too fast.
The grind will still be there as you will have to grind for high stats to swap over to the 2 attributes.
Control Points and Loot:
Have 3 linked points to each control point each giving:
- Link 1 = +1
- Link 2 = +2
- Link 3 = +3
This way you can skip doing 3 +1 links just to get the CP up to CP4 as you can go directly to a linked +3.
The higher the link you go for the better/more loot you get.
As it it right now doing them +1 links is boring and tedious and pretty much loot-less.
Missions and Loot:
Take away the difficulty and swap it with directives:
- 0 directives would be (normal)
- 2 directives would be (hard)
- 4 directives would be (challenging)
- 7 directives would be (heroic)
Main thing is directives should be fun not annoying directives.
The more directives you have will reflect on how much loot you get upon completion.
This will make the missions more fun and less linear, rather than getting from A-B with the same layout every time.
Pretty much like The Underground in TD1.
NOTE:
Adjust the games difficulty to accommodate the above changes, not with enemy health (that would be to easy) but with mechanics.
Not loot change related but......................
Stat Stash:
A place to store all your stats, example:
If lets say you get a chest piece with 13% AWD and you want to keep that stat for later use, instead of it clogging up your stash you can put it into your stat stash.
So when putting this item into your stat stash it might say something like the following:
“Which Stat do you wish to keep” (highlight your 13% AWD)
“Please note choosing this stat will move it into your inventory but will destroy the item”
“Do you wish to proceed”
So when you need to upgrade a attribute on a piece of gear you could go to the recalibration station and choose a stat from your stat stash to transfer over.
It would free up your main stash considerably.
I have more thoughts but it would go off topic
Actually, I just wanted to point out you're more than free to post your suggestions in the Suggestions & Feedback area, so it would be easier for us to track all of your ideas.
Thank you!