Original Post — Direct link

Before the "git gud"s start rolling in, I should point out that this isn't a problem because it makes the game harder. It would be just as much of a problem if it made the game easier. The AI isn't working correctly in some cases and needs some attention.

In WT4/Challenge content the AI disregards cover or any sense of self-preservation to walk directly up to, into, and past you, even while you're emptying a full mag directly into their face. Everyone has seen this happening.

Rushers are supposed to do this, and they actually run, but that makes sense because they only have close range weapons. You have time to deal with them and weak spots to poke that will stall them.

However, I have seen every enemy type do this in the highest difficulty content. I have been rushed down by regular jobbers, grenadiers, medics, even snipers. This is clearly not intended.

As a result many end-game mission encounters involve falling back to the entry room for the encounter and camping there, shooting through the doorway. Even then sometimes all of the enemies will simply pile into the room and kill everyone. Here's an example (this is how this final encounter usually gets cleared in end-game): https://imgur.com/ZzFe2ax Outside that door is a huge area with lots of cover that the final fight is clearly intended to take place in, but it's almost never used because the AI simply walks over you, forcing you to fall back or die.

Yes, there are CC options, but they generally have long cooldowns or limited resources (grenades). And the enemies have too much durability to actually kill enough of them before the CC wears off. They also seem to be less effective against elites.

I've considered some plausible causes. The AI's aggression may factor in how much health and armor they have relative to you. At end-game the AI NPCs have enormous amounts of health and armor, so if this is the case, then the aggression check may be overflowing, causing all of them to move toward the players relentlessly.

With WT5 on the horizon, I would really appreciate it if Massive could take a look at this. This AI behavior renders the cover-based nature of the gameplay pointless and ineffective, and just doesn't feel right.

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over 5 years ago - /u/ChrisGansler - Direct link

We've seen comments of this appearing every now and then and have talked to the dev team about it. We will have a look at it and see if there are some archetypes that are not doing what they should be doing.

Keep in mind that some NPCs will rush you, no matter what you do to them, so don't expect all of them to stop doing that in the future. ;)

If you want to add details to it, please feel free to mention exact situation in missions, NPC archetype you feel are doing it too often and also what you'd expect to happen in that situation. The OP has a lot of that detail you can try to copy in terms of style.

Also: This doesn't mean we want this game to be easy. There will be very difficult situations. We do want to look at things that might just be straight up bugged. Bugged difficulty is not what we want.

over 5 years ago - /u/ChrisGansler - Direct link

Originally posted by N3gativeKarma

Honestly please ignore these types of threads for atleast a few months. Not trying to be rude to some of these players but these are just growing pains from noobs.

If you have a coherent team with proper builds without retards running into encounters like CoD then there is nothing hard about this game.

Understood. That being said, your wording suggests that you didn't read my whole statement.

We understand that some things are just growing pains for some players. But we also genuinely feel that there will be some things that are not working as they should. Maybe that is the case here.

That doesn't mean that after a bug fix the difficulty will always go down. It could theoretically even go up. But we want to make the decision how difficult the game is, not let a bug make that decision for us.

over 5 years ago - /u/ChrisGansler - Direct link

Originally posted by Zephana

This comment is concerning because it makes it sound like none of the devs have ever played the game at higher difficulties on WT4. Because the problems being discussed by the OP basically happen 24/7 there and are blatantly obvious, but your comment makes it sound like you guys have never ever seen or experienced this yourselves. Extremely worrisome to say the least.

Edit: Thanks for the gold stranger! At least there are some people out there with some common sense still!

Our experience with the game is vastly different than for any user. Our dev team has more playtime than anybody currently is able to have. They're playing it while it's being developed, that's is an experience no player has.

That's why we have a community team and why we talk to you guys. We look at things differently, we have different expectations and honestly, we also sometimes just go "well, that's just how it is."

But that's obviously not at all how players are experiencing things or how they feel about certain things. That's why it's important for us to raise these issues and talk about them. You guys giving us that feedback allows those discussions to be fruitful.

And just as a last note: There are a bunch of hardcore The Division and The Division 2 players on our teams. Nobody should be concerned that we're not playing our own game.