about 4 years ago - /u/Ubi-Johan - Direct link

A Response to The Summit Feedback

The Title Update 11 Public Test Server (PTS) opened for PC players on September 4 and since then there’s been a lot of discussion on and off our official forums about the new features and changes that are part of TU11. We want to take this chance to peel back the curtain a bit and explain the current status of The Summit game mode and look at some of the changes coming to the mode in the near future and beyond.

 

We have seen a great deal of feedback since the doors of the PTS opened last Friday, and we wanted to address some of the concerns that you have raised based on your experiences on the PTS. The intention with The Summit is to create a highly replayable mode that offers an experience for all The Division 2 players, regardless of their preferred difficulty. The mode’s replayability is currently not on par with what we envisioned for the mode and your feedback over the past week reflects this. We are continuously working on improvements on the mode and the first iteration of improvements listed below will become available to you tomorrow when PTS Phase 2 starts followed by additional tweaks with the release of Title Update 11.

 

  • Added greater variety and diversity in objective types as you progress through The Summit.
  • Changed the Hostage revive timer to be longer, giving more leeway to reach them before the objective fails.
  • Increased the radius of the hack zone for EMP objectives.
  • Increased the amount of loot caches scattered around the building, which contents scale with difficulty.
  • Reduced number of directives on Legendary Floors 91-100. Now has 3 random directives (previously had 4).
  • Fixed an issue which allowed players to finish the 100th floor without actually killing the enemies .
  • Fixed an issue causing only one type of enemy to spawn on Legendary difficulty.
  • Fixed an issue causing enemies to shoot through walls on the 100th floor.

 

The above improvements are only the beginning and represents changes that we could do on short notice. Work on several ideas intended to bring the mode closer to what we originally envisioned has already begun for the interim Title Update 11.1. Community feedback will be influencing all future improvements, and we appreciate all the feedback that you’ve provided so far. Keep your thoughts coming as it will help us make The Summit the best it can be.

 

While it is still a bit early to share concrete details of improvements beyond Title Update 11, we wanted to give a quick preview at some of the areas we are currently looking at. These include difficulty, rewards, targeted loot, increased boss encounters and more.

 

Stay tuned to our channels in the coming month for more concrete news of what to expect for The Summit in the future.

Until next time!

/ The Division 2 Development Team

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about 4 years ago - /u/Ubi-Johan - Direct link

Originally posted by alxmolin

I still would like to have the ability to play this with anything from 1 to 8 people. I miss a game mode where you could play with for example 6 persons. And yeah, I know that you can do raids with less people - but that is another thing.

I appreciate the sentiment but all content in The Division 2 is designed for up to 4 people with the exception of the two raids and we have no intention of changing this at this time.

about 4 years ago - /u/Ubi-Johan - Direct link

Originally posted by Cardboard-Tunnel

Wow, this looks really good - most of the improvements and fixes listed are hot-button issues currently. Really hoping this substantially improves the Summit experience.

Let us know your thoughts when PTS wave 2 launches tomorrow!

about 4 years ago - /u/Ubi-Johan - Direct link

Originally posted by ViperStealth

Soooo... when is Survival mode coming?

As has been mentioned before, we have no current plans of creating a Survival mode for The Division 2.

I understand that this is not the answer many of you are looking for, as many of you want a Survival mode in the game, but i'd rather be transparent about our plans on this than not reply.

about 4 years ago - /u/Ubi-Johan - Direct link

Originally posted by Triple_10

in phase 2 will you also make changes on the pvp side? if you will put a patch notes?

There are balance changes for PvP present in Phase 2. Patch notes will go live during the day tomorrow, CEST.

about 4 years ago - /u/Ubi-Johan - Direct link

Originally posted by Icarus1250

Really happy to hear that.

I know you cant probably answer this, but are windows considered for future summit improvements? I saw a lot of people asking to see the elevation of this skyscraper during your ascent.

While I can't commit to any improvements, windows is something that we would like to improve upon but no final decision has been made.

about 4 years ago - /u/Ubi-Johan - Direct link

Originally posted by Ir0nM0nkey

Has inventory bug been fixed ?

We're still working on it and it will occur on Wave 2 as well if you are experiencing it.

It's a top priority to fix, but the root cause has proven difficult to identify thus far.

about 4 years ago - /u/Ubi-Johan - Direct link

Originally posted by ViperStealth

Sorry, was just pulling your leg.

Appreciate the effort made working on these new game modes and the response to the feedback sounds spot on.

I look forward to seeing it in TU11! 👍

Pulling my leg or not, it's still a valid question! :)

about 4 years ago - /u/Ubi-Johan - Direct link

Originally posted by Rock_For_Life

I have one request.

Let the lower levels difficulty be changed (increased) by the players. I don't fancy to play on normal, with a min-maxed gear. Let us play heroic minimum from floor 1.

Thanks.

It is a community request that we are actively considering, but it is not something I can commit to.

about 4 years ago - /u/Ubi-Johan - Direct link

Originally posted by MudBug9000

Thanks for the hard work!

<3