I tried the. for a few min and they seem to give me best damage even with having no red on them. my ar was hitting for 530k and thats with me having 1mil armor. I guess I should run composure with it also, have companion now?
External link →I tried the. for a few min and they seem to give me best damage even with having no red on them. my ar was hitting for 530k and thats with me having 1mil armor. I guess I should run composure with it also, have companion now?
External link →If you're able to get some high ground and provide overwatch to a group (or just have a view on rushers when solo) I imagine new Sawyer's will be a nice addition.
Like sputnik implies, the context of the fight is everything.
The problem is the uptime of the buff. Yes, this is a cover-based shooter, but enemies actively punish you for sitting still. Sitting still for 10 whole seconds while the buff builds back up in the middle of a fight? Forget about it. Maybe you have it up if you're patient at the beginning of a fight, or if you have a player who can draw the enemy's attention, but at any point after the first, say, 10 seconds? It's gone and you won't get it back.
True enough. I'd personally prefer if the stacks either reduced by 1 per-second when not stationary or lingered as long as you were still on a particular piece of cover.
We'll be watching for how (or if) it gets implemented into builds and how it performs in practice. It's only been changed for a day so it may take a bit of time to see more creative uses of it.
Yeah, reducing the stacks while moving by 1 per second sounds perfect, actually. I'd easily switch out my kneepads if that were the case--even if I'm moving a lot, I can spare a second or two in most cover to gain enough stacks to come out net positive after moving. That would make the play of Sawyer's kneepads around managing your stacks while staying alive, and that sounds like fun and engaging gameplay.
That said... a change like that very well may thrust the new Sawyers firmly into BiS territory with little competition.
I mean, what build (besides one focused around Lady Death) wouldn't trade some personal limitations on movement in order to get a hefty damage bonus while also having a bit more armor?
True indeed. A reduction in the max number of stacks (2-3 maybe? 21-24% weapon damage is good but not great) would probably go a long way to help it stay relatively balanced, though.
It might just be me, but I'd rather have something that's harder/more niche to use, but gives better results - rather than something that more builds can incorporate but is only good rather than great.
But like with so many things, this is a lot of personal preference. Like I said, we'll be watching for wider feedback as it gains use (or doesn't.)