12 months ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
12 months ago - Dusty - Direct link
WELCOME TO SEASON 1
After years of development, multiple community Alpha and Beta tests, and many months of “soon,” we are so excited to launch THE FINALS! We could not have done it without all the time, energy, feedback, and love heaped onto us by our community of players. As we welcome you to live service, you will see below that we have been very very busy.

But we’re not done. Live service games take continuous work, a lot of listening, iteration, patching, fixing, and balancing. Rest assured, we’re up for the challenge and ready to support this game and its players (that includes us!) through thick and thin. Thank you for being on this journey with us – it means the world.!

Suit up, contestants. Cameras are rolling. The arena is open.

Content Updates
New ways to express yourself in the arena! Such as:
  • Reload and Inspect animations
  • Emoticons
  • Gestures
  • Pets (!!!)
  • Sounds
  • Watches
  • More? Yes, more!
The Store is open and you’ll have access to an ever-changing selection of content to make your contestants pop in the arena.

The Season 1 BattlePass contains 12 pages of unlockable rewards.
  • That amounts to 96 exclusive rewards
  • 29 rewards can be earned for free!
  • Unlock the whole BattlePass to receive a total of 1575 Multibucks!
Play and progress, master your loadout with:
  • 6 Mastery Levels per weapon
  • 6 Mastery Levels per gadget
  • 5 levels per ability

New Features
New Map Las Vegas
  • Test your luck and reach for the stars in the glitz, glam, and tight-knit gameplay of this glittering arena
New Map variants:
  • Don’t get lost in stinging sands! Seek shelter and glory in this Las Vegas map variant: Sandstorm.
  • Tripwires & turrets: The environment can work for or against you. Traverse Vegas but watch your step, around every corner could be a trap.

New event: Alien invasion
  • You’ll have to see this one to believe it. It’s outta this world!

Gameplay Changes & balance
Movement & Animation
Movement
  • Made multiple updates to vaulting responsiveness and general smoothness when traversing
  • Updated various first-person animations to better sync with footsteps
  • Improvements to syncing and stability when players are on moving surfaces such as elevators, sky-lifts, cranes, and moving platforms
  • Improved speed-matching and added in-air animations when coining other contestants
  • General polish updates to third-person locomotion
Combat Animations
  • Stabilized the camera for aim down sight reloads and bolt actions, for easier tracking of targets
  • Updated jumping and zipline animations when aiming down sights
  • Added third-person reaction animations for Flashbangs, Gas, and Fire.
  • Reworked the animations for the Charge’N’Slam specialization

Controller
General
  • Added sensitivity scaling based on zoom FOV
Aim Assistance
  • Added better support and various improvements for sensitivity dampening on targets
  • Updated default aim down sights sensitivity reduction
  • Reduced zoom snapping active duration
Controller Vibration
  • Settings added
Controller Settings
  • Added setting to allow players to further customize their controller experience
  • Added separate dead zones for the different analog sticks

Maps
All
  • Finally, the wrecking ball is back! Check the cranes.
Monaco
  • Improved readability of map border
Skyway Stadium
  • Added ‘Evening’ environment condition

Specializations
Charge’N’Slam
  • Updated damage of the ground slam so that it will break floors in buildings more consistently
Cloaking Device
  • Rebalanced fade-in/out durations to make it harder to vanish mid-combat
  • Added fade-in/out visual effect
Grapple Hook
  • Fixed a bug where players could become stuck when grappling during a vault
Recon Senses
  • Reduced the total fuel, shortening the max duration
  • Fixed an issue where Recon Senses would trigger on enemy statues

Weapons
General
  • Updated bullet dispersion system on all weapons when aiming down sights
  • Fixed various issues where weapons could fire infinitely or not at all
  • Fixed an issue where Gadgets could become stuck in an infinite cooldown
  • Added a new hitmarker to crosshairs for damage over time effects
AKM
  • Updated recoil pattern, making it slightly less easy to control
FCAR
  • Updated recoil pattern, making it slightly easier to control
Flamethrower
  • Fixed a bug where the Flamethrower could be fired without consuming ammo
  • Max range reduced by 60 cm
  • Fire rate reduced to 160 RPM from 180 RPM
  • Adjusted Flamethrower impact effects to make them less blinding for the target player
  • Reduced damage to 28 from 31
Lewis Gun
  • Updated recoil pattern, making it slightly easier to control
LH1
  • Increased bullet dispersion when firing from the hip
  • Updated recoil pattern, making the weapon easier to control
  • Fire rate reduced to 300 RPM from 400 RPM
  • Increased LH1 damage from 41 to 45
M60
  • Updated recoil pattern, making it slightly less easy to control
Riot Shield
  • Fixed an issue where the Riot Shield could block bullets while the player was emoting
Throwing Knives
  • Introduced Throwing Knives to the Light archetype
V9S
  • Magazine size reduced to 20 from 24
  • Updated recoil pattern, making the weapon less easy to control
  • Increased damage fall-off to make the weapon less effective at long-range

Gadgets
General
  • Fixed an issue where Gadgets could become stuck in an infinite cooldown
C4
  • Increased health from 5 to 25
Defibrillators
  • Added ability for defibrillators to damage enemy players. They will do 50 damage and will enter cooldown if they land a successful hit
Gas Mine
  • Added trigger audio effect
Glitch Grenade
  • Fuse time increased from 1.1s to 1.8s, giving it more range
Night Vision
  • Removed Night Vision from the game, to be reworked in a future update
Sonar Grenade
  • Radius reduced from 17.5m to 10m
  • Updated the crosshair hit marker that appears when the Sonar Grenade detects targets
Stun Gun
  • Removed sensitivity reduction from stunned players
  • Added glitch effect to stunned players, rendering their Specialization and Gadgets unusable for a short time
Tactical Breach
  • Increased health from 5 to 25
Vanishing Bomb
  • Introduced Vanishing Bomb gadget to the Light archetype
Zipline
  • Added line break effect to Ziplines