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Update 5.6.0
POWER IS POWER
The power levels are at an all-time high in The Arena this week as DISSUN unveils its newest advertisement in preparation for its takeover of the World Tour starting tomorrow. The fuel company has a lot in store for you, so get ready to celebrate Lunar New Year in a powerful way, as a brand-new throwable takes center stage in the festively decorated Arena!
For all DISSUN enthusiasts out there, you’re in luck! DISSUN has also taken over the store update!
DISSUN: FUEL. FIRE. POWER
And finally, you should check out the IVADA Cataclysm Set, now available in the shop! The bundle comes with +2400 Multibucks!
We have a patch full of bug fixes as well as some changes to spawns in both Quick Cash and Cashout. Check out the content and balance changes here:
Balance Changes
Quick Cash
Cashout
Content and Bug Fixes
Animation
Clubs
Settings
VOIP
Winch Claw
UI
Spear
Security and Anti-Cheat
POWER IS POWER
The power levels are at an all-time high in The Arena this week as DISSUN unveils its newest advertisement in preparation for its takeover of the World Tour starting tomorrow. The fuel company has a lot in store for you, so get ready to celebrate Lunar New Year in a powerful way, as a brand-new throwable takes center stage in the festively decorated Arena!
For all DISSUN enthusiasts out there, you’re in luck! DISSUN has also taken over the store update!
DISSUN: FUEL. FIRE. POWER
And finally, you should check out the IVADA Cataclysm Set, now available in the shop! The bundle comes with +2400 Multibucks!
We have a patch full of bug fixes as well as some changes to spawns in both Quick Cash and Cashout. Check out the content and balance changes here:
Balance Changes
Quick Cash
- Increased the max duration of respawn waves from 25s to 30s
- Increased the respawn wave timer increment for players who die just before a new wave spawns from 5s to 7s
- Changed spawn behavior to prevent teams from spawning very close to enemy players
Cashout
- Changed spawn behavior to prevent teams from respawning very far away or far too close to objectives
- Changed spawn behavior to prevent teams from spawning very close to enemy players
Content and Bug Fixes
Animation
- Very small reduction to visual recoil on Lewis and M60 Red Dots sights to keep the experience in line with other weapons
- Fixed a rare issue where eliminated players would get frozen and not turn into coins
- Clothing will now move correctly when spinning your character in the menus
- Fixed an issue where inspecting and throwing grenade-type gadgets simultaneously could make character animations look broken
Clubs
- Added a Club page quick navigation icon to the top of the menu
- Party-up requests from Clubs will now show in the event log and prompt a new marker when available
- Fix some occurrences of contract tracking for Goo Barrel and Fire Extinguisher
- Fixed inconsistencies in the "Eliminate 5 opponents from 30 meters or more using gadgets" contract
- Fixed an issue with Goo being able to launch players and objects in rare cases
- Jump Pads will now correctly launch players traveling on ziplines rather than detach and drop them
- Fixed various issues when hold interactions would sporadically cancel
- Players can now gift full outfits to friends
- Fixed a rare crash related to the lockbolt
- We now allow spectators to reconnect even when a private match is paused
- Fixed an issue where input was not working when reconnecting as a spectator
- Retain camera rotation when moving from a player to the freefly cam in spectator mode
Settings
VOIP
- Added the ability to toggle the automatic gain control of the microphone volume to the settings
Winch Claw
- Will now cancel and block vaulting for opponents on successful hits
UI
- Fixed an issue with scrollbars not being consistent and overlapping in some situations throughout menus
Spear
- Fixed an issue where you could start or continue sliding while performing the secondary spin attack
- Using the secondary attack at the same time as activating a Jump Pad will now launch players to the intended (longer) distance
- Fixed an issue when swapping back from a deployable like the Jump Pad would cause the Dual Blades to get stuck swinging only once
- Fixed an issue where the backstab wouldn’t re-trigger the charge up after a vault if the input was held down
Security and Anti-Cheat
- Refined and updated several detection rules to improve the precision and effectiveness of identifying players exploiting unfair advantages
- Updated anti-cheat methods