11 months ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
11 months ago - Dusty - Direct link
We’re back!

Today we have a small patch that addresses community feedback on aim assist, fair play, and bug fixes. These changes are the result of an in-depth review of how aim assist works — something we’ve only been able to validate with a player base as large as ours (thanks so much for playing our game, yolks!).

We have another bigger update in the works for next week, with a major security fix and some new exciting content, so stay tuned for that!


Aim Assist changes
  • Zoom Snapping Angular Velocity now has a max cap, preventing unintended rapid 90-degree turns.
  • Camera Magnetism will be reduced to 35% from 50%, making player aim less sticky and lowering controller accuracy.
  • Zoom Snapping Time will be reduced to 0.25s from 0.3s.
  • Zoom Snapping will be removed from the SR-84 Sniper Rifle, Revolver, LH1, and all Shotguns, as it buffs them more than other weapons.
  • Aim assist will ignore invisible players, fixing a bug with the existing system.
  • Clients running key re-mapping programs on PC will not have access to aim assist.