[DE]Taylor

[DE]Taylor



08 Aug

Post

Tenno,

The deadline for Round 17 is here: get your submissions in before August 26th at 2pm EDT to be considered!

We will be accepting new content and factions in this round, but we understand that there might be a bit of a learning curve before creators get a feel for these new items and styles. With that said, we'll be doing our best to offer feedback to Whip, Chest Armor, or Sentient / Solaris / Ostron-styled pieces that don't get in to the Round, in addition to our regular feedback processes. 

You can also use any of the official release threads for questions and advice:

  • Whip Thread: 
  • Chest Armor Thread: 
  • Factions Thread: COMING FRIDAY, AUG 9

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All creations must be submitted with the following screenshot guidelines, so we can properly judge your creation. We reserve the right to reject items without proper screenshots,...

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Comment
23 hours ago, ozcg888 said:

Screenshots from the back? Warframe back of what?

Back of the item so we can see the peg, and make sure it's textured properly!


06 Aug

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You read that right -- whips are officially available in the Steam Workshop. Without further ado, let's dive into technical specifications. The full guide can be found here: http://www.warframe.com/steamworkshop/help/index.php?page=creating-a-whip-skin

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With the way our melee weapons are set up, we are able to do complete mesh swaps for them per weapon type! This lets our players use these skins for a variety of melees, unlike our weapon-exclusive primary and secondary skins.

Whips are one of the more complex melee weapon types, and as a result it needs its own guide to make creation and implementation as easy as possible!

Technical Specs and Restrictions:

  • Triangle bud...
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Post

You read that right -- chest armor pieces are officially available in the Steam Workshop. Without further ado, let's dive into technical specifications. The full guide can be found here: http://www.warframe.com/steamworkshop/help/index.php?page=creating-a-chest-armor-piece

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Chest Armor Pieces are a great entry point into the TennoGen program -- they let you explore any faction’s art style and give our Tenno community an opportunity to find an individual look for their Warframes. While Chest Armor Pieces offer creators a lot of freedom, there are some technical limitations and tips you’ll need to keep in mind to ensure your design performs well!

Technical Guidelines:

  • Chest...
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31 Jul

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Quick update on timing -- we experienced some unexpected delays on the new content and faction guides. Still hoping to release them soon, even if we didn't make our end of July goal. Thanks for your patience, everyone. 🙂 


27 Jul

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This Devstream marks exactly 20 days from TennoCon 2019 and we had Tenno from 35 different countries join us this year! In this Devstream, we’ll be touching on a lot of content revealed during the day -- so let’s just dive right in to the overview: https://www.warframe.com/news/devstream-129-overview


26 Jul

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Who: Rebecca is joined by the usual crew!

What: We are back! Our first Devstream since TennoCon 2019 is happening this Friday! Don’t miss our return to the couch where we bring behind the scenes information from TennoCon, discuss the highlights, and take a look at GAUSS and all of his Abilities. Can you keep up with our 41st Warframe?

Prizes? Oh yes! We have Digital Prizes and Physical Prizes to give away – don’t miss it!

Where: Find us at: twitch.tv/Warframe

Twitch Drop/Mixer Reward: Tune in to find out what you can snag for watching our Devstream! Make sure your account is linked to only one account - warframe.com/user !

When: Join us today, July 26th at 2 p.m ET!

... Read more

23 Jul

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There was a small issue with Wisp's UVs, and fixed files are now available for download! Make sure you grab them if you're working on a Wisp skin. 🙂


15 Jul

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Hi Tenno,

Quick note for those of you working on a Warframe helmet right now: we're increasing the maximum tri count!

A lot has changed in Warframe in the past 3.5 years that TennoGen has been around, including more complex helmets and Warframes. So, to reflect the added complexity -- including FX and cloth details that you have with Warframes like Revenant and Wisp -- we are increasing the Alt Helmet tri count from 5000 to 8000. The guides have been updated, so this change is in effect immediately. 

Thank you for your continued support and feedback

:community:


11 Jul

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On 2019-07-08 at 1:15 AM, (PS4)The_Verethragna said:

I just noticed that the tail on Wukong's Mithra skin has been changed to be the exact same as that of the Auman skin, both by different creators and neither being the same tail as the base model.

Thanks, looking into this now!

Post

The Tatsu is finally TennoGen-ready!

This weapon is par for the course with other swords, but it does have the added fun FX. FX is not mandatory, but if you want to include custom FX, we have outlined the instructions below:

Spoiler

 

The FX on this sword are shared with the Revenant. The textures themselves cannot be changed, but the main texture used in this FX is provided for your reference. If you would like to add custom FX, please make sure to match the new weapon to the Eidolon/Sentient theme. Don't add FX tendrils to other factions.

Setting up the FX:

  • Use the default FX cards on the default Tatsu weapon as reference. Match your custom mesh's
  • UVs to these default cards. Making the UV islands larger or smaller will change the scale of the textures that are applied to the geometry.
  • Test the result in the TennoGen viewer...
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06 Jul

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For TennoCon 2019, we continued the tradition of announcing new content during our  that we’ll be bringing to the program this year -- but with a bit of a twist! Skyers and Kaz both live modelled some of the new content types we announced. 

While we can’t share the full workshop, we can share what was discussed and revealed (as well as the concepts I tortured them into making a reality).

Let’s get right into it!
 

New Factions

Since October 2015, TennoGen creations have been loosely tied to the four core Warframe Factions: Tenno, Corpus, Grineer, and Infested (and their various sub-factions).

Warframe has grown a lot since 2015, and so it’s time to expand the Factions for the creators and the community! Expect these new Factions to appear in our Faction Style Guide hopefully soon:

Ostron

Spoiler

OstronHeader.jpg...

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27 Jun

Comment
On 2019-06-11 at 7:06 PM, EmberStar said:

Octavia's Mithra skin is applying the Energy color to her helmet ponytails and to the Madachord arcs on her main body.

Revenant's ghost-fire plumes are also taking their color from his Energy color, in addition to still being really bright.  Before the changes to Emissive and Energy, the ghost plumes were fainter and more ghostly looking.  Now you can't even see the geometry of his left arm at all with the default colors.

This is intentional! FX is set up to use energy colour, emissives use emissive colour. The difference wasn't obvious when emissives and energy used the same channel for colours, but the distinction between the two is a result of how skins are set up.

On 2019-06-11 at 7:06 PM, EmberStar said:

Last time I checked, Trinity Prime's helmet is not properly sharing the Emissi...

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11 Jun

Comment
2 hours ago, TheLastOfFallen said:

I have been having a bug with the Lympharis polearm skin where status effects are about 3 feet away from the blade and since the latest tenogen additions the energy is always default regardless of what is chosen.

This just happened on Dani's stream - what a coincidence! Also will be passing this on, thanks!

Comment
On 2019-06-06 at 8:58 PM, Demeraire said:

Garuda successor skin talons have been broken for months as a client. It has a similar problem to khora mithra. Please take a look into this problem.

On 2019-06-06 at 6:03 AM, miramiranda said:

The new Aures skin for Nyx  seems bugged. It is impossible to change the colors of the "feathers" (by the ears). You can pick another color but soon as you save, it reverts back to the original purple.

Tried to submit a screenshot, but apparently you can't do this (only URL links and I don't know how to do that)

On 2019-06-06 at 11:00 AM, zValor said:

On the new khora mithra a full cycle of venaris modes breaks the visual changes to khora and it goes back to default when it should look like this. ...

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31 May

Comment
3 hours ago, gekkougabutt said:

Ah I think I get it, if I'm understanding this right the reason this skin wasn't accepted is the fact it was a Corpus themed skin outside Corpus design aesthetics. Well now I'm super curious as to what would've happened if the artist never gave any hint of their Solaris inspirations, and just marketed it as a "Cyberpunk" themed skin or something, if it would've still been denied by DE if there was no Corpus attachment stated or not. 😮

There were a variety of factors that resulted in us not being able to consider it for Round 16, unfortunately. Marketing of an item has little way on the team's decision, since it is grounded in technical and style guidelines. 🙂


28 May

Comment

Quick update for clarity!

21 hours ago, [DE]Taylor said:

Wisp’s helmet textures in-game are much larger than usual -- 2048 x 1024 VS 1024 x 512. [...] If you decide to make a cloth-less helmet, the helmet resolution is then limited in-game to 1024 x 512.

The larger resolution is for in-game instead of authored. You can author your pieces at 4084 x 2048 if you wish (for those with cloth). Clothless helmets will use the regular authored 2048 x 1024 and in-game 1024 x 512 resolutions. Sorry for any confusion here!


27 May

Post

Wisp Files are officially available in the Steam Workshop! 

Much like Revenant, she is made using new tech, so there are some missing textures in her ZIP file. It’s on you as the creator to make these maps yourself without any reference files.

Below is a list of what is included in the ZIP: 

  • Normal
  • Emissive
  • Tintmask
  • Body and Helmet meshes

To be clear, you are expected to still make the specular, roughness, and diffuse maps -- we simply can’t send you a reference for comparison.

 

IMPORTANT NOTES ABOUT CLOTH:

Wisp’s helmet textures in-game are much larger than usual -- 2048 x 1024 VS 1024 x 512. This is because of the extra mesh that extends down her front and back to form a cowl. You are not obligated to include draping cloth along her back and/or front for your helmet, but if you decide to make a cloth-less...

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24 May

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We’re back with what possibly is the last stream before TennoCon 2019. The team has come with their hands full of reveals and updates before we prepare for our radio silence. You can learn more about the 41st Warframe, our plans for a Wukong rework, a peek at some sentient tilesets in the works, either by reading our overview here: https://www.warframe.com/news/devstream-128-overview

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Who: Rebecca is joined by the usual crew!

What: It's possibly our last Devstream until TennoCon. A perfect time to reveal a new Warframe: the 41st! We've got lots of work to do for the players to make that extremely official Whiteboard Roadmap happen. Our goal this stream is to set the stage for the remainder of 2019 and give you - a Warframe player of new or old - a vision of what to expect with the items that remain (and more)!

Prizes? Because we forgot to do Equinox Prime Access + Prime Vault last Dev stream, we're ONLY giving those away this stream. 3x Prime Vaults, and 2x Equinox Prime Access! Making up for missed giveaways.

Where: Find us at: twitch.tv/Warframe

When:... Read more