Hi everyone,
It's that time of the week again so lets jump right in!
Audio Occlusion
We have begun adding Audio Occlusion to certain groups of sound effects. Occlusion is the effect on the sound when obstructed by objects in the game world, reducing volume and high frequencies. Currently we have applied occlusion to weapons, vehicles and certain character sounds and foley. At present, Buildings and Landscapes all obstruct sounds. As we refine this feature we will apply the settings to more sound effects and potentially more objects within the game world.
As we continue to develop the soundscape we try to revisit the sounds that we and the community feel are lacking behind. For this update we have chosen to re-design 6 of our current weapons. These include: M1 Garand, Browning M1919, M1903 Springfield, MP40, STG and MG42. We have also re-designed the reload sounds for the M1 Garand, MP40 and STG. This will bring these weapons in line with the ... Read more
It's that time of the week again so lets jump right in!
Audio Occlusion
We have begun adding Audio Occlusion to certain groups of sound effects. Occlusion is the effect on the sound when obstructed by objects in the game world, reducing volume and high frequencies. Currently we have applied occlusion to weapons, vehicles and certain character sounds and foley. At present, Buildings and Landscapes all obstruct sounds. As we refine this feature we will apply the settings to more sound effects and potentially more objects within the game world.
As we continue to develop the soundscape we try to revisit the sounds that we and the community feel are lacking behind. For this update we have chosen to re-design 6 of our current weapons. These include: M1 Garand, Browning M1919, M1903 Springfield, MP40, STG and MG42. We have also re-designed the reload sounds for the M1 Garand, MP40 and STG. This will bring these weapons in line with the ... Read more