Addaway

Addaway



20 Nov

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Today's Development Diary by Podcat[pdxint.at]



Welcome to another dev diary for La Resistance. Today we are back talking espionage, namely Operations. These are like big impact missions that may require multiple agents as well as resources and preparation time. I also have some other stuff to cover.

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Update on the new launcher
As some of you may have noticed the launcher release got a big bumpier than we had liked. While we had fixed several issues since the stellaris launcher it seemed that HOI4 had a share of unique issues also :/ I’ve looked at telemetry and it seems like mod use is mostly back to pre-launcher-release so it seems most players are back... Read more

13 Nov

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Today's Development Diary by Podcat[pdxint.at]



As Wednesday is upon us so is a new dev diary! Next week we will be back with more espionage, but today is about a small surprise patch as well as improved Focus tree navigation.

1.8 ‘Fork’
Fork you say? I thought you said 1.8 was going to be Husky? Due to technical requirements having to do with updating to the new paradox launcher we had to jump a big number other than going to 1.7.2 like we had planned. This means that 1.9 will instead be Husky which is the big update coming together with La Resistance.

... Read more

30 Oct

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Hi everyone! Today we will start going through the Espionage features announced at PDXCON in greater detail. First off is the hub of everything - Your Intelligence Agency.


The Agency

The Agency is something you need to construct on game start if you plan to involve yourself in the shadow war that will be running now. We recommend at least an investment in defence eventually to help protect yourself even if you do not plan to dedicate resources to offensive operations. Notice that I said ‘construct’? The Agency will take up several of your factories for a while to be created. Civilian factories is the closest we have to a money budget so we felt this was the most appropriate cost to use. When you decide to make the agency you are free to name it (a historical name will be suggested) and you can also pick from a mix of historical logos as well as generic made up ones (surprise - a lot of agencies did not advertise themselves to heavily).

... Read more

23 Oct

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Read today's Dev Diary by Podcat[pdxint.at]



Hi everyone! We are now back from PdxCon (most of us) and landing in our new offices, so brace for a ton of pictures! Oh and we announced the new expansion! If you haven't see the trailer <3 start there:



PdxCon 2019
PdxCon this year was imo one of the best ones so far. It was held in the Funkhaus Berlin. This place was super cool, and was basically the center of all radio and recording for DDR from the 50s until the german reunification.

... Read more

20 Oct

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Tune in to The Paradox Twitch Channel[www.twitch.tv] at 17:00CEST tonight to watch some prominent streamers clash in a World War in a 4+ Hour Streaming Session - LIVE from PDXCON 2019 in Berlin!

Each team will be manned with one developer Captain that will not play themselves, but instead help their team achieve greatness by offering assistance with synchronization as well as tips for those participants that are not as experienced.






... Read more

16 Oct

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Today's Dev Diary by Podcat[pdxint.at]



Hi everyone! Today will be a short dev diary because we are preparing for PdxCon and also moving office at the same time. Its not chaotic at all :D

PdxCon this year is in Berlin, and there is going to be lots of cool reveals, beers and pretzels! We will be announcing our expansion (the trailer is <3 guys) and talk about most of the details in it. Here are some of the HOI highlights:

Read more

09 Oct

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Today's Dev Diary by Podcat[forum.paradoxplaza.com]



Hi everyone and welcome to another dev diary. The team is working hard towards PdxCon that is coming up next week and we are looking forward to pretzels, beer, and of course meeting you guys!

Today we will be talking about Armored Cars! I have often been asked why HOI4 doesn't have them, and today you get to find out why now is the time time :)

Resistance Suppression
Part of the reason we are finally adding armored cars is that they go hand in hand with resistance suppression. Since its inception, the armored car has be... Read more

02 Oct

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Today's Development Diary, by Bratyn[pdxint.at]




Hola everyone, and welcome to yet another dev diary on the upcoming DLC for HoI4, where we’ll be talking about the second entirely new focus tree: Republican Spain.

Last week we talked a little bit about the design intent for Spain as a whole - so today we will move straight on to the interesting stuff ;)

Obligatory Disclaimer:

This is still a work-in-progress, and much of the art, systems and balancing is/are not yet finished! You guys know the drill :)


Republican Spain Starting Situation

... Read more

25 Sep

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Today we announce a massive rework of Spain and its civil war, and go into detail on the new Nationalist Spain focus tree


Click here to read today's Development Diary by Bratyn
[pdxint.at]
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Today we announce a massive rework of Spain and its civil war, and go into detail on the new Nationalist Spain focus tree

Click here to read today's Development Diary by Bratyn[pdxint.at]





11 Sep

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We’re not done with France yet!

In today's Dev Diary, we show off unique Focus Trees for Vichy and Free France, along with a better representation of their geopolitical situations.

Click here to read the Development Diary by Archangel[pdxint.at]

04 Sep

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🚨 NEW DEV DIARY 🚨

In today’s bumper Dev Diary, we show off the big changes to Resistance and Occupation mechanics, and the new concept of Compliance.

Click here to read the Development Diary by YaBoy_Bobby[pdxint.at]

28 Aug

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Today Archangel talks us through the reworked and greatly-expanded French national focus tree, which deepen and better reflect the political decision making in 1930s France.

Click here to view today's Development Diary by Archangel[pdxint.at]

12 Jun

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In the first Dev Diary after the launch of 1.7, Podcat lets us know about some nasty bugs the team is working on fixing for a 1.7.1 Hotfix.




Click here to read today's Development Diary by Podcat[pdxint.at]


04 Jun

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Hearts of Iron Radio Pack
Drown out the hum of machinery and whine of bomber engines with the soothing sounds of new martial music brought to you by Paradox and its composing partners. This DLC pack adds unique radio stations for each of the three major factions in Hearts of Iron IV (Allies, Axis and Comintern) and gives access to free music updates as well.

... Read more
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The 1.7 patch is here!

Bugfixes, re-balancing some parts of naval warfare, and adding lots of new music as part of the HOI Classics radio station!

Click here to read the 1.7 'Hydra' Patch Notes [pdxint.at]


30 May

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The Paradox Grand Strategy sale is underway!

Hearts of Iron IV, our sister Grand Strategy games and most of our DLCs are on sale over on steam right now!

Go take a look: https://pdxint.at/2XgBCwy


29 May

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In today’s Dev Diary Podcat takes us through some more updates to the upcoming 1.7 patch, and introduces us to the upcoming new Axis Armor and Radio packs!

These two will include new 3D and 2D models of Axis vehicles, and new songs for you to listen to while playing.



Click Here to Read Today's Development Diary by Podcat[pdxint.at]

24 May

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Don't miss your chance to secure your spot at PDXCON this year at 20% OFF! The discount will end on the 31st of May so if you already know that you're joining us the time to act is now!

Buy tickets here: https://pdxint.at/2JZG0fG




22 May

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In today’s Dev Diary, Podcat takes us through what moving to 64-bit will mean for HOI4, and details some changes to naval balance coming in 1.7!



Click here to read today's Development Diary by Podcat! [pdxint.at]