Andrew Hall

Andrew Hall



08 Jun

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Console Update 12.1 – Patch Notes

 

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04 May

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Console Update 11.2 – Patch Notes

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20 Apr

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Console UX Changes

Hello Survivors!

Since the introduction of PUBG on console devices via Xbox in December 2017, PUBG UX has made several major and minor improvements through 1.0 and PlayStation releases in 2018 and Stadia’s launch in 2019. The reason we want to keep improving is to make it more suitable for the console environment.  However, no matter how positive these improvements are, we fully understand that the new UX requires getting used to for players who are already familiar with the existing UX.

Therefore, we are extra cautious when delivering UX updates.  Through this announcement, we will explain the current problems of UX and what we want to achieve through the new UX.  Also, we would like to hear your feedback and apply it to the new UX that will be released with the 11.2 update.

The new UX will be released in the Store and Pass UX improvements with the 11.2 update.  Then, we...

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06 Apr

Post

Console Update 11.1 – Patch Notes

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19 Feb

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Console Update 10.3 – Patch Notes

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19 Jan

Post

Console Update 10.2 – Patch Notes

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19 Nov

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Console Update 9.2 – Patch Notes

Live Maintenance Schedule:

  • KST: 11/26 2 PM – 8:30 PM
  • PDT: 11/25 9 PM – 11/26 3:30 AM
  • CET: 11/26 6 AM – 12:30 PM

Live maintenance schedule may change. We will update you if there are any changes made.

Gameplay

New Vehicle: Dirt Bike

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14 Oct

Post

Hello Survivors,

Welcome back to another Dev Update from the console dev team. Some of you may have noticed that there was no Dev Update for September. We had some last-minute, but very important updates on performance issues and bots recently, so we wanted to squeeze these into this Dev Update as well. Let’s go discover what these updates are.

Client Performance

We’ve been seeing reports of severe freezing in early matches where the game becomes unresponsive for a few seconds. Additionally, many of you have been telling us that loading has been super slow on Karakin – to a point where you load in towards the end of the plane path.

After some investigation, we found that these issues were side effects of some recent optimization work. As we’ve covered in our past Dev Updates, we’re always striving to save memory as the lack of available memory is the usual culprit of game crashes. In order to shave down on memory use, we made changes s...

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