BCrawford-21494

BCrawford-21494



20 Aug

Post

Hey all –

We’re working on getting the next balance patch into your hands, but until then we have disabled Zagara in all forms of play. We feel like this is the best step to ensure higher quality matches until we can address her current strengths.

Below is a preview of the changes Zagara will receive in the upcoming patch. Thank you for your patience.

Base

  • Health reduced from 1575 to 1500.
  • Health regeneration reduced from 3.82 to 3.12.
  • Basic Attack damage reduced from 85 to 83.

Baneling Barrage [Q]

  • Mana cost increased from 10 to 15.
  • Cooldown increased from 3 to 4.
  • Damage reduced from 86 to 80.

Talents
Level 1
Volatile Acid [Q]

  • Removed functionality: No longer increases Baneling Barrage’s damage.

Level 7
Baneling Massacre [Q]

  • Changed functionality: Gain two additional charges of Baneling...
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25 Aug

Comment

Good morning Heroes,
We are investigating this issue as we speak. Thank you for the reports!


15 Aug

Comment

Thanks for the detailed suggestions MortalWombat. We have some changes to Tyrande coming in the next balance patch and we will keep these ideas in mind going forward!

Have a great day!


13 Aug

Comment

Hey there rcw-2543,

I was personally the design-point on Whitemane’s incoming rework, so you can blame me for anything you dislike =)

The main goal for the rework was to reevaluate her Trait and Mana-interactions, with the primary focus on either streamlining or removing her Level 4 talents. This, of course, causes ripples throughout her entire Talent Tree, and a lot of additional changes had to be made. While I can’t give any super-detailed spoilers, I will say that her aggressive Searing Lash build is still there (and improved), and will be joined by some other aggression-based Basic Attack talents.

Comment

Good morning Ayeziza,

Piggy-backing on what Adam said - I don’t think this is an unpopular opinion, but creating asymmetrical balance between 86 Heroes is very delicate work (and has been finely tuned now for over 5 years).

We do our best to keep the vast majority of Heroe’s win-rates between 45% and 55% (currently 79/86 or ~92% of the Hero roster sits in these bounds). This is data from Diamond+ Storm League players and gets even tighter when we look at the whole population, including Quick Match.

There is a huge amount of risk with shifting the current balance of Heroes upwards, but there is a sweet-spot that we can hit where a Hero can feel OP but actually be well-balanced. We are doing our best to find the current outliers that don’t have those moments and make design or balance changes to help find them =)


22 May

Comment

Good morning Player,

Good news is on its way - we have a couple changes to our Nerubian coming in the balance patch today :wink:


22 Mar

Post

Hello Heroes!

Over the past couple of months, we have been hard at work preparing our combined league structure and are excited to bring Storm League’s Preseason to the Nexus in the next major patch! We will go into more detail about that in the near future, but in the meantime, in our most recent Reddit AMA, we got some questions about the 2019 Gameplay Updates and wanted to share some insight into our thinking behind them. We’d like to discuss our goals and share some data to show what has been happening since we rolled out these changes.

There was a recent post on www.Heroeshearth.com that went through some in-depth analysis of Hotslogs data and plugged it into some machine learning algorithms. The author, Ghostdunk, did an incredible job putting together the data an...

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