BirkTKirk

BirkTKirk



13 Jun

Comment

Originally posted by Greyfox643

Vehicles are NOW powered by Chaos?!?! What was running their physics engine before!? The Eldritch?!

You know what, fair point.


06 Dec

Post

Hi Pioneers!

Update 7 is now available on Early Access, so in here we are again going over all the content of the Update in detail for those of you who haven’t followed the Experimental releases. The most fun and convenient way to get all the highlights is our patch notes video that you can watch here: https://youtu.be/ST6V-a4u8Qs

For those of you trying out the new content for the first time, and those of you that might have ongoing issues from the Experimental release, you can let us know about your thoughts on our Questions Site as usual: ...

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15 Nov

Post

Hi Pioneers!

Update 7 is up on Experimental now. The most anticipated addition in this update are probably Blueprints, but you’ll get to enjoy some other nuggets together with them. We’ve added additional modes for Creature hostility, a Conveyor Ceiling Attachment, balancing of Overclocking and Coupon generation, and more. You can find all the details below!

A fair warning, since this is the Experimental release: We are still working in particular on the multiplayer stability of Blueprints and you might encounter more issues there than usual even in Experimental. You can leave your feedback on the Blueprints, other additions, changes, and any issues you encounter on our Questions Site: https://questions.satisfactorygame.com/

Blueprints in particul...

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20 Sep

Comment

Originally posted by OnAMissionFromDog

Trailer is showing as private
https://youtu.be/U_K6QiUaenQ

Should be fixed!

Post

Hi Pioneers!

Our longest Experimental period so far is ending. Update 6 has made its way onto the Early Access branch! Some of you already know all about what we’ve added and changed, but for everyone else we will go over it in detail one more time.

As the old saying goes: A trailer on YouTube says more than a thousand patch notes, so definitely check out the Update 6 trailer before you continue reading. While it contains substantially less information than the actual patch notes, it comes with a little surprise.

https://youtu.be/U_K6QiUaenQ

While we have your attent...

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13 Jul

Post

Hi Pioneers!

The crashes related to fighting Spitters have been more persistent than we thought, but we are pretty sure we’ve got a fix for them with this patch. Thanks for hanging in there and your patience!

As usual, if there are new issues or something we claim to have fixed still occurs, let us know over at our QA Site: https://questions.satisfactorygame.com/

Hope you all are having a good time mauling Spitter again <3

BUG FIXES

  • This time we definitely fixed the crashes happening when fighting Spitters. Hopefully 100%. Totally fixed.

KNOWN ISSUES

  1. A potential workaround for Foliage not being pickupable on Dedicated Servers is restarting the server and re-joinin...
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08 Jul

Post

Hi Pioneers!

This is a little hotfix addressing another crash that became more visible with our latest patch. This crash fix is related to Spitters specifically.

As usual, if there are new issues or something we claim to have fixed still occurs, let us know over at our QA Site: https://questions.satisfactorygame.com/

Hope you all are going to have a nice weekend! <3

BUG FIXES

  • Fixed crash occurring when fighting Spitters in close combat

KNOWN ISSUES

  1. A potential workaround for Foliage not being pickupable on Dedicated Servers is restarting the server and re-joining it. Sometimes moving very far away from the area you spawn in also results in Foliage being pickupa...

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06 Jul

Post

Hi Pioneers!

We’ve got another patch incoming with the latest translations and a few fixes that hopefully resolve seemingly random crashes and freezing up of creatures on Experimental.

As usual, if there are new issues or something we claim to have fixed still occurs, let us know over at our QA Site: https://questions.satisfactorygame.com/

The known issues haven’t changed, but we are keeping the section in for now so the info is readily available.

Hope you all are doing well! <3

LOCALISATION

  • Updated all languages with the latest translations

BUG FIXES

  • Potential fix for several creature related crashes
  • Potential fix for creatures freezing up rando...
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14 Jun

Post

Hi Pioneers!

Update 6 has arrived on Experimental. I’d like to preface this event with the fact that some of the new content released isn’t as far along in development as our previous Update releases, so consider this our most experimental Experimental yet! Nonetheless, we think you can have fun with everything here already and we need more of you playing with the incoming changes to help us see how far along they are and inform further development. As always, you can leave your feedback and any issues you encounter on our Questions Site: https://questions.satisfactorygame.com/

Overall, this Experimental period is going to be a little different. We will be pushing updates to finalise content that is released, and we might add some additional content along...

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16 Mar

Post

Hi Pioneers!

Here it is, Update 4 out on Experimental. Before you read through everything here, you might want to check out our Patch Notes video showcasing all the cool new stuff that has been added to Satisfactory in this update. Here is the link to the video: https://youtu.be/Dp77ih_XmkY

We’ve already teased and showcased a bunch of the content that you are getting with this patch, but there are some spicy surprises we were hiding until the release. Now Satisfactory is taking to the air with Aerial Transportation for your resources and the Hover Pack to make factory building and trave...

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01 Dec

Comment

Originally posted by thealmightyzfactor

Experimental and Early Access are now the same again for the time being, so the only thing added to Experimental is the FICS⁕MAS content.

Is the FICS⁕MAS stuff going to stay only on experimental? I'll wait for it to move to regular EA if no, but if the plan is to leave it there, then I'll pop over and check it out.

FICS⁕MAS is on both branches, so no need to switch!

Post

Hi Pioneers!

Here we go, the Conveyor Belt networking rework is now live on Early Access. But, as you probably have already noticed, that is not the only thing changing today. We added some seasonal event content for you to explore December through January!

While we could not push a big update before the end of this year, we still wanted to give you something new over the holidays. So, we spent a little bit of time on this FICSIT themed event. What exactly we have changed and added you will have to find for yourself over the course of December, but we really hope you all will enjoy it! And if you don’t, you can simply turn the event off in the gameplay options from the main menu. Some of this content will be available from the get-go, while other things can be unlocked over time through a combination of the new FICS⁕MAS MAM Tree and the FICS⁕MAS Calendar next to the HUB Terminal.

There is some additional stuff in this patch that we added pre...

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27 Oct

Post

Hi Pioneers!

It is time for the Fluids Update to hit Experimental. Since the contents are largely new buildings, we should maybe have called it the Pipes Update (Again), but it’s the little Fluids Update now. Much of the content has been teased and confirmed, but let’s go through the new stuff one more time!

One of the most impactful changes is an upgrade to the Fluids System that allows for Mk.2 Pipelines that carry up to 600 cubic meters of fluids per minute. We’re looking forward to seeing your more compact (or even bigger?!) setups using the new Pipeline.

In the spirit of upgrading some features, we also added the Pipeline Pump Mk.2 with superior head lift and new in-world feedback that indicates where to put Pumps on Pipelines for optimal head lift distribution.

We also added two other highly requested features related to Fluids in Satisfactory: The Packager, a small and energy efficient building which will replace the Refinery ...

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25 Sep

Post

Hi Pioneers!

The EOS SDK upgrade from our last Experimental patch seems to be stable (any issues with connecting that you might have experienced were related to the EOS servers not our code update) and we’ve fixed the disappearance of the Korean font.

That means we are pushing this update live to Early Access and Experimental now!

If you’re having issues during startup connecting online in the game, you can check the status on Epic Online Services here: https://status.epicgames.com/

Friendly reminder that you do not need to connect to Epic Online Services if you intend to play single player.

To do so add the launch argument -NoMultiplayer t...

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23 Sep

Post

Hi Pioneers!

It’s been a little while since you’ve seen an update to Satisfactory, and this one is just a very minor patch.

We’ve updated all translations in the game to the latest version. We are aiming to update the games localization more frequently in the future. The Korean font is currently broken, but we are already looking at fixing this issue. Before that is done this version will not be moving to Early Access.

Additionally, we've upgraded to the latest version of the EOS SDK. This shouldn’t have any major impact on players, however, due to potential bugs it will spend some time on Experimental before we move it to Early Access.

We are currently busy working on some fluid related additions to the game that should be coming your way by November and we are also working on Update 4 which will be released in 2021.

To stay up to date with what is happening on Satisfactory, consider following us on social media and checking...

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24 Jun

Post

Hi Pioneers!

We’ve got another tiny patch coming out, this one largely addresses translations. For all of you new to Satisfactory, the translations are a work in progress which means changes are incremental and improvements are being released regularly.

Hope you all are having a wonderful time and are enjoying the game <3

LOCALISATION

  • Updated all languages with the latest translations

BUG FIXES

  • Small stability fix for an edge case related to Steam presence
  • Fixed a bug where old translations were displayed instead of the latest version
External link →

16 Jun

Post

Hi Pioneers!

We’ve got a tiny patch coming out today to address a crash bug and Truck Stations fuel inventory breaking when a client interacts with the building. Additionally, all languages have gotten the latest translation updates.

Cheers <3

LOCALISATION

  • Updated all languages

BUG FIXES

  • Fixed a crash that could occur when the Steam login status got refreshed
  • “Received” is now spelled correctly in the Hub
  • Fuel inventory in Truck Stations no longer breaks after a client player interacts with the building
External link →

11 Jun

Post

Hi Pioneers!

We’ve got another hotfix for the Steam Release going live now on all versions of the game. This one addresses a few crashes some of you are experiencing when trying to play the game, as well as some login issues when starting the game.

We are also adding two start-up arguments that can be set as a launch option manually on Epic or Steam. One of them disables all multiplayer related connections, so no connections between accounts and EOS are attempted while playing singleplayer. The other start-up argument blocks Steam from activating while playing on the Epic Games Store, which allows players that own the game on both platforms to play using EGS only if their accounts are not linked and to run both versions of the game at the same time.

In Steam, you can set launch options by right-clicking on the game in your library and set it under Properties > General > Set Launch Options

In Epic Games Launcher, you can set this unde...

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08 Jun

Post

Hi Pioneers!

This is a hotfix for a particular crash on start-up that some of you are experiencing. It seems like a conflict with in-game overlays (such as the Epic Games Store and Steam overlays) can cause this in some cases. The patch should fix that issue for the moment by disabling the EGS overlay for Steam users, while we look at finding a good long-term solution.

To make the current solution take effect immediately, you will have to restart Steam.

Additionally, this patch should also fix the issue that Epic players cannot connect to Steam players via the Session ID.

We’re glad to see so many new people enjoying the game today and are doing our best that those of you who are still having issues can do so too as soon as possible. <3

BUG FIXES

  • Temporary fix for a crash on start-up related to in-game launcher overlay conflicts
  • Players on the Epic Game Store should now be able to joi...
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Post

Hi Pioneers!

This is just a small patch before the Steam release. With this version you’ll be able to play Cross-Play with your Steam friends, as soon as the game is released there.

Hope you all will have a blast. We are very excited for later! <3

UI

  • Spaced out NAT and version information in the Main Menu over two lines

BUG FIXES

  • Fixed some session connection issues
  • Multiplayer information in the Manage Session UI now has the same styling as in other multiplayer related menus
External link →