BirkTKirk

BirkTKirk



23 May

Comment

Originally posted by fresh_matik

"what gave you the impression that we don't read anything on there?"

If nobody is answering for such questions like here: https://questions.satisfactorygame.com/19773/any-contact-priv-to-admin-qa-satisfactory

Thats means that nobody from team is interested in reading QA - simple. I cant imagine lack of any reaction/reply otherwise.

Sometimes tickets slip past us, thanks for forwarding this one :)


21 May

Comment

Originally posted by fresh_matik

" go to https://questions.satisfactorygame.com/ as usual and let us know there "

To be honest, QA is abandoned by you. I know you dont read anything from there.

Actually, we do :) A bunch of team members check it on a regular basis and we have someone that looks through the new reports every day. If we weren't on there, we wouldn't be pushing the site this much <3

We want to improve a bunch of things on the site though, so would you mind letting me know what gave you the impression that we don't read anything on there?

Post

Hello Pioneers!

We’ve got a tiny patch for you all today to fix that players who disconnected from a multiplayer session while inside of a vehicle cannot connect to the game anymore.

In the coming weeks there might be more bug fix patches, but only for the most severe issues. This is due to us now fully focusing on the next big update so it gets done by the end of June. ;)

We changed where we put patch notes on our website, you can now find new patch notes under ...

Read more External link →

17 May

Post

Hello Pioneers!

We’ve got a small patch incoming with some fixes to the Early Access build. Thanks again to all of you who helped getting this release stable by playing on the Experimental build and reporting bugs and issues to us. For now, the Experimental build won’t be updated until we have new content to test, so the Early Access build will remain the latest version of the game until then.

If you find any more bugs or you want to share your feedback on the new features (or previous features) or you have suggestions on what you’d like to see in Satisfactory in the future, go to https://questions.satisfactorygame.com/ as usual and let us know there. Do so either by up-voting other posts of people that share your thoughts or by putting up your own posts!...

Read more External link →

14 May

Comment

Originally posted by funkengruven

Are existing saves on the EA branch compatible with this new EA release, or do we have to start a new game?

You should be able to use all saves from both the Early Access release and the Experimental build.

Post

Hello Pioneers!

The update with Conveyor Lifts, Sulfur and Quartz is now live on Early Access. For the Sulfur and Quartz research to unlock, you will have to find either and pick them up.

Big thanks to everyone playing the Experimental Build and helping making this update stable! You should be able to continue saves that have been played on the Experimental Build with the Early Access version.

In addition to the new features, the update includes a bunch of bug fixes, balancing changes, quality of life additions and other changes for you all. As usual, you can find the details to all of those in the patch notes below.

NEW FEATURES

  • Added the Conveyor Lift
    • Rebuild or build a new factory with Mk.1 - 4 of the vertical Conveyor Belt!
  • Added the Quartz Research
    • New Parts and Recipes: Quartz Crystal, Crystal Oscillator
    • Explorer Vehicle: The vehicle currently be...
Read more External link →

09 May

Post

Hi Pioneers!

This small patch is mainly to fix some multiplayer related crashes, but we’ve fixed some other things along with it. As usual, you can find the details on that below.

BALANCING

  • Conveyor Lifts now snap in 1m steps instead of 2m

BUG FIXES

  • Generators and Power Poles now show the correct name in their menu (Biomass Burner, Coal Generator, Power Pole Mk.2, etc.)
  • Stackable Poles can no longer be built within each other
  • Fixed some Map related crashes (on client and host)
  • Fixed the distance of input fog planes on the Splitters and Mergers
  • Hopefully fixed a crash related to Power Lines being saved in a bad state
  • Fixed a crash occurring when exiting the game
  • Players are not able to walk on water anymore
  • Players don’t move upwards infinitely when flying with the Jetpack and equipping a different body slot ...
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07 May

Post

Hi Pioneers!

Another small patch to the Experimental, mainly to fix the crashes some of you experiencing when loading saves. A few other fixes and changes have made it in as well, you can find them in the notes below.

BALANCING

  • Adjusted the Alternate Recipe for Compacted Coal
    • Old: 2 Coal + 2 Sulphur
    • New: 3 Coal + 3 Sulphur
  • Adjusted the Alternate Recipe for Turbo Fuel
    • Old: 5 Fuel + 2 Compacted Coal
    • New: 5 Fuel + 4 Compacted Coal

BUG FIXES

  • Fixed on load crashes related to excluded researches
  • Automatic Health regeneration up to 3 pellets works again
  • Fixed not being able to build Conveyor Lifts downward onto Foundations
  • Fixed the Stackable Conveyor Pole not aligning with other Conveyor Connections
  • Unpossessed Player Characters that are killed or already dead now spawn ...
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06 May

Post

Hi Pioneers!

Here we go, the actual patch to bring you several crash fixes, bug fixes, balancing changes and a few content additions. This time without removing all your Conveyor Belts.

Hope you all enjoy the patch!

BALANCING

  • Doubled the cost of the Conveyor Lifts
  • Renamed Gunpowder to Black Powder
  • Adjusted Black Powder recipe:
    • Old: 2 Coal + 1 Sulphur
    • New: 1 Coal + 2 Sulphur
  • Adjusted Conveyor Lift clearance

BUG FIXES

  • Fixed the “banana conveyor bug”
  • Fixed the hologram material on the Conveyor Lifts
  • Fixed Conveyor Lifts visually transporting parts into the correct direction
  • Fixed the bug where inventory size wasn’t updated until the player opened the inventory
  • Fixed the outdated Power Pole descriptions
  • Fixed custom names for the Radio Tower disappearing after relo...
Read more External link →

03 May

Post

Hello Pioneers!

We are pushing an update that should fix the new crashes on the Experimental Build, together with some other bugs and mitigate the decreased performance compared to the Early Access version.

Additionally, we introduced some balancing changes to the new content and improved the Conveyor Lifts further. Thanks for all your feedback and reports, it helps us a great deal with development!

Keep it up <3

BALANCING

  • Doubled the cost of the Conveyor Lifts
  • Renamed Gunpowder to Black Powder
  • Adjusted Black Powder recipe:
    • Old: 2 Coal + 1 Sulphur
    • New: 1 Coal + 2 Sulphur
  • Adjusted Conveyor Lift clearance

BUG FIXES

  • Fixed the “banana conveyor bug”
  • Fixed the hologram material on the Conveyor Lifts
  • Fixed Conveyor Lifts visually transporting parts into the correct direction
  • ...
Read more External link →

02 May

Post

Hey Pioneers!!

We want to clean up all the instances of Satisfactory in peoples Epic Game Store libraries a bit. The outdated Satisfactory installs in your library will be removed tomorrow (Friday, 3rd of May) some time after 15:00 GMT+2. That’s 3pm GMT+2.

This affects the Satisfactory Test Weekend [Closed] and the Satisfactory Alpha [Closed], that you might have received for free. It will NOT affect the Satisfactory Early Access and the Satisfactory Experimental.

If you still have the Test Weekend or the Alpha installed, we advise to uninstall them before that so you don’t have to go into the file explorer and remove them manually. After the installs are removed, you won’t be able to uninstall them via the Epic Games Launcher.

If you are not uninstalling them before they are getting removed, you should be able to find them under the following standard directory (unless you installed it manually under a different directory):

...

Read more External link →

30 Apr

Post

Hello Pioneers!

As promised, the Experimental Build is now available to everyone who has purchased the game. It will show up as an extra library item additionally to the Satisfactory Early Access.

It includes some nifty features that we want you to try out and give us feedback on, such as the Conveyor Lifts and the new research chains Quartz and Sulphur.

Keep in mind that this version is more unstable than our other releases, so consider backing up any saves you want to try with it before loading them up in the Experimental build.

Hope you all enjoy the new features and fixes! Share your feedback and the bugs you are experiencing on the questions site:

https://questions.satisfactorygame.com/

NEW FEATURES...

Read more External link →

16 Apr

Post

Hello Pioneers!

Today’s patch is a tiny one as we are now focusing completely on the upcoming content update. If everything goes well this also means we will not push any more updates until then.

Just a reminder we are planning to release the content update at the end of April, as we stated on the roadmap. Additionally to the content updates it will also include smaller and less crucial bug fixes that were easier for us to do during regular development instead of hotfixes.

Reminder: If you have any suggestions or issues related to the game, go to our dedicated site to report them.

https://questions.satisfactorygame.com/

BUG FIXES

• Fixed the Geothermal Generator crashing on dismantle for ...

Read more External link →

02 Apr

Post

Hello Pioneers!

Alongside working on the April content update, we just pushed another small patch addressing load time bloat due to vehicle recordings and some of you not being able to save the game. To do the latter, we moved the save location out of ‘My Documents’. On start-up after the patch is downloaded you’ll have a backup of your saves in the old location and all your saves will be migrated to the new location. The new location is:

%localappdata%\FactoryGame\Saved\SaveGames\

BUG FIXES

• Fixed vehicle idle recording issues bloating load times and FPS

• Fixed some players not being able to save by moving the save location

External link →