BlizzJeffB-1589

BlizzJeffB-1589



26 Sep

Comment

This is actually a bug and was not intentional!
I didn’t have time to get it in for this patch, but it is fixed in the next one. Sorry about that!

As to your question about specific details, here is some info:
We have work to do on both the strategic layer and the tactical layer. In a game like Heroes, these two things are very connected as well, which complicates things, as you might imagine.
Strategy wise, your example of defending the core (and assaulting an enemy core) properly is hi...

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Hi DreamTeam!

This is definitely a valid concern, thanks so much for bringing it up and for the feedback in general.
We did recently change all levels of AI to more correctly execute on map objectives and goals, which accounts for what you are seeing in your beginner games. So it is expected, if not ideal in this case.

Having a good experience no matter the level of AI you choose to play against is definitely important to the team though, so this concern is on our radar. We have some knobs in place for adjusting AI behavior at the different difficulty levels… I will see if any of these can be leveraged to help with this situation. We are currently focused on longer term, systemic issues we have with AI, so tuning all the difficulty levels correctly is further down our list of priorities, unfortunately.

Thanks!


19 Sep

Comment

Hello!
Thanks for this report. This is a known issue that we are working on a fix for right now.
Sorry the alert can be somewhat annoying, but it should be safe for you to ignore for now.