DaveNW

DaveNW



17 Nov

Comment
    DaveNW on Forums - Thread - Direct

Having the lower gear score provide greater benefits is a bug and not an intentional design decision. We are aware of this issue and are working on a correction to the formula to fix this. However, due to the change having a major impact across all PvP, it requires extensive testing to ensure that no unintended side effects arise from it. We are working to get the update to this out as soon as possible.


09 Nov

Comment
    DaveNW on Forums - Thread - Direct

Hello Combat Fans,

Along with bug fixing/tuning and the planned changes for War/territory control the team is starting on some next steps for combat in New World. Our initial focus will be in weapon swapping, dodge cancels, and attack input windows.

We are currently working on weapon swap responsiveness and making sure that it is more consistent throughout all of our attacks, as we want swapping weapons to be an integral and fluid part of combat. There are many times that you think you’ve swapped weapons,...

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06 Nov

Comment
    DaveNW on Forums - Thread - Direct

The issue that caused critical hits to deal less damage than normal hits was the result of recent changes to the Resilient item perk. As part of this change, the perk included a cap to prevent it from reducing critical damage lower than the normal attack damage. However, we found that when combined with the 150 constitution attribute bonus, which also reduces critical hit damage, it was able to ignore this cap.

We have corrected this behavior and the fix will be available in a future update. Thank you for your report!


02 Nov

Comment
    DaveNW on Forums - Thread - Direct

“Thanks for reporting this tykobray. We are aware of the issue and are testing a fix. We will release it as soon as the fix is verified.”


29 Oct

Comment
    DaveNW on Forums - Thread - Direct

Thanks for reporting this Zorpia. We are aware of the issue and are testing a fix. We will release it as soon as the fix is verified.


21 Oct

Comment
    DaveNW on Forums - Thread - Direct

Hello combat fans,
I wanted to introduce myself, I’m DaveNW and I lead the combat efforts on New World. Thanks for bringing this topic up.

There was no change made to the AoE stacking logic. This is working as intended and has been working this way since Closed Beta.

We do not want long duration AoE spells to stack on top of each other as this will cause massive scaling issues with damage and healing output in combat. Stacking multiple Sacred Ground spells would result in players being unkillable and conversely stacking multiple Ice Storms would immediately kill opposing players, neither experience is something we want to have happen. When AoE spells stack on top of each other, the AoE with the longest remaining duration will take priority, we like the idea of coordinating between team members to maximize the damage and healing output of these spells. The less overlapping you have of the spells, the higher your damage and healing output will be as a team.

D...

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