FGS_Gerald

FGS_Gerald



07 Nov

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I feel attacked after watching this short. (And so does my own Lancer.)


05 Nov

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+1, great channel, would recommend.


04 Nov

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Thank you for letting us know you're enjoying the progress we're making on co-op!


30 Oct

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Originally posted by DeadWombats

RIP radar dog

F to Pay Respects


29 Oct

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Originally posted by aaabbbbccc

It would be nice if you guys said what you envision creep camps to be in 1v1. Do you want it to be like warcraft 3 where you always prioritize creeping over expanding, or is it supposed to be like sc2 and creeps are just a minor bonus? Or some balance between the two?

I understand you guys are still figuring it out but it would just be nice to know roughly what you are aiming for.

This is a good subject for us to tackle in a dev blog, I think.

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  1. Is there any plan to test basic things like Time To Kill, unit speed, overall pacing of the game or what we have now i set in the stone?

Yes, we are planning to test Time to Kill in an upcoming patch. The thinking now is to slightly reduce the TTK by a notch or two to accelerate combat and see how that feels.

  1. Is there any attempt to redesign Creep Camps or are they set in stone?

Creep Camps are an early design and one we plan to continue experimenting with and refining going forward. We plan to do some work to make these camps fit within our universe more cohesively–what you see now is largely a gameplay placeholder for testing purposes and lacks the visual design and worldbuilding that we’d like them to express in our final iteration.

The rewards they provide and how important they are to the flow of any given match are also areas that we are going to closely examine as development continues.

  1. Is there a pla...
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26 Oct

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Hey u/joemehl, fellow gamer dad here. I hope you enjoy trying the game out with your son. Enabling BuddyBot is a good way to get your kid started as it’ll produce basic units and expand so that he can just space bar to select all army and enjoy the fights.

As some folks already helpfully mentioned, we’re in Early Access and still quite a ways away from being done with the game. I hope you enjoy watching the game grow and improve over time.

Drop me a DM here or on Discord (Gerald) and I’ll send you a code for some of the Heroes. I was unable to message you here.


13 Oct


07 Oct

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Originally posted by Frozen_Death_Knight

Was very fun hearing Gerald walk us through the blog on Discord voice chat. Really liking what I am hearing about Mayhem. A shame it will be a closed Alpha test with only a small amount of players having access to it in 0.2.0, but I suppose it's better that the mode feels ready for the public to play than releasing something way too early like the Campaign.

Great that the mode is not pay2win with all the Heroes being unlocked for the sake of balance.

Also, please explore levelling and character progressions through gameplay with Heroes. I really think it would benefit Co-op as well if Heroes had more power spikes throughout the game to respond to map changes rather than just having everything all at once. It's been the key to what made MOBAs, RPGs, and WarCraft 3 so satisfying to play.

Thanks for listening to my not-so dramatic reading!

I’m glad to see most players seem to agree that we should give the mode more time in development before releasing it to the public. I also appreciate the feedback re: hero progression. I’m sure it’s an area the team will be looking at closely.


04 Oct

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Originally posted by vectrixOdin

landsknecht? That was always my first thought with them. Would but a fun Easter egg if at least a skin line gave them all setting-appropriate, randomized, large pikes/swords/spears.

Exactly, you know what I'm going for here. I think it's a cool nod to Earth's military history--sometimes you gotta pay folks to stand on the front lines against a screaming army with nothing but a pointy stick.

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Once again reviving my campaign to make it canon that 'Lancers' is short for 'Freelancers'--a reference to the medieval mercenaries who fought for any lord who would fork over the money. Perhaps when the Infernals invaded, the human defense forces (Resistance) hired on as many able-bodied front-line grunts as they could afford, paying citizens to risk their lives and go toe-to-toe with demons armed only with a melee weapon. They didn't necessarily fight out of patriotism or loyalty, but to feed their families, so the name stuck...


03 Oct

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Late to the party here, but thank you for putting this feedback together. It's being shared internally.


25 Sep

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Hi, Adin1zWarcraft--thanks for reaching out. We'd love to partner with community modders and mapmakers on the editor, and we very much appreciate you volunteering to help out with testing and feedback. The editor remains a core priority for us and we're still aiming to get an early version into players' hands in 2025, but we aren't ready for hands-on work quite yet. Please join the #editor-and-customs chat on the official Discord if you haven't already so that we can stay in touch!


21 Sep

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Originally posted by AffectionateCard3530

Are the novellas linked in game anywhere?

I believe you can find a link to Beyond the Brink (the first eNovella) on the main menu splash screen when you log in.


20 Sep

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Originally posted by Sea_Emu682

Holy shit I love you so much. Thank you for the shout out.

I'll keep with the Feature Minimum account.

You've inspired me so much with this.

Honestly, my heart leapt into my mouth haha.

Please pass my thanks on to the team u/FGS_Gerald

(And sorry if I'm being too combative in my post about missing Salvaged Equipment, though I think I'm in bounds there).

Thank you for shining a light on a cool system in our game that a whole lot of people didn’t even know existed!

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Originally posted by RayRay_9000

Can we get a name and picture thumbnail in these reports for whoever wrote them? Seems like sometimes we know who writes something, but not always. Want to feel a better link with whoever is sharing info on the dev team.

To give you a peek behind the curtain, this post was edited and co-written by me, based off of an original draft from Kaizen, a designer on the team who put in a lot of work on co-op. I can’t take credit for any fun personality in the post as it’s not mine—I’m responsible for any boring bits. :)

The post was reviewed and included input from our ‘Fun Director’ (Assistant Game Director) who helps steer the ship on all things co-op and was my source of truth on things related to Gear and systems.

The original draft was written before our 0.1.0 content update blog so as a result some of the info does feel like old news, but I kept it in as there’s some additional context.

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Originally posted by JustABaleenWhale

I posted this in Discord too, but if this is the co-op dev insights post they were working on, I'm a little disappointed. :(

Most of this are things we already knew or were recently covered in the 0.1.0 content update overview.

I’m really not concerned about small things like bumping some numbers up or down to buff or nerf existing hero design 😅.

The #1 thing, I want to know is what the big-picture vision for hero design is.

Now, obviously, all the heroes are unfinished. But, what I want to know are things like:

1) Is Frost Giant’s vision for a ‘finished’ co-op commander for them to be as transformative as SC2? Or closer to what is in-game now?

2) Are the initial co-op commanders intended to be like a Raynor or Kerrigan in the sense that they will always have more similar tech trees to the baseline faction? Or is the intention to revisit these early access commanders and make them as transformative as a Swann or Zagara?

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Hey, I appreciate the feedback. It’s helpful to have greater clarity on the specific topics you’d like us to cover. We’ll plan the next co-op update to ideally hit these topics more directly.

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Thanks for rooting for us. Former haters are always more than welcome. <3

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Hey, everyone. This is absolutely incorrect.

We aren’t actively working on War Chests at this time and we’ve dropped them from our roadmap while our team focuses on addressing player feedback and improving core gameplay, performance, audio, and other much higher priorities.

This price does NOT reflect what we were originally thinking, either, and looks like a default or placeholder price, perhaps copied over a while ago using the Deluxe Early Access pack as a template.

To be 100% clear, this is fake news.


19 Sep

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We agree. Campaign typically does this storytelling and ours is still in the earliest stages, so our players lack important context. Campaign will come, but it will take the team some time.

The good news? The second Stormgate e-novella has been written (currently in review/editing). If you enjoyed Beyond the Brink, our follow-up will be coming in the near future.