FGS_Gerald

FGS_Gerald



26 Oct

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Hey u/joemehl, fellow gamer dad here. I hope you enjoy trying the game out with your son. Enabling BuddyBot is a good way to get your kid started as it’ll produce basic units and expand so that he can just space bar to select all army and enjoy the fights.

As some folks already helpfully mentioned, we’re in Early Access and still quite a ways away from being done with the game. I hope you enjoy watching the game grow and improve over time.

Drop me a DM here or on Discord (Gerald) and I’ll send you a code for some of the Heroes. I was unable to message you here.


13 Oct


07 Oct

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Originally posted by Frozen_Death_Knight

Was very fun hearing Gerald walk us through the blog on Discord voice chat. Really liking what I am hearing about Mayhem. A shame it will be a closed Alpha test with only a small amount of players having access to it in 0.2.0, but I suppose it's better that the mode feels ready for the public to play than releasing something way too early like the Campaign.

Great that the mode is not pay2win with all the Heroes being unlocked for the sake of balance.

Also, please explore levelling and character progressions through gameplay with Heroes. I really think it would benefit Co-op as well if Heroes had more power spikes throughout the game to respond to map changes rather than just having everything all at once. It's been the key to what made MOBAs, RPGs, and WarCraft 3 so satisfying to play.

Thanks for listening to my not-so dramatic reading!

I’m glad to see most players seem to agree that we should give the mode more time in development before releasing it to the public. I also appreciate the feedback re: hero progression. I’m sure it’s an area the team will be looking at closely.


04 Oct

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Originally posted by vectrixOdin

landsknecht? That was always my first thought with them. Would but a fun Easter egg if at least a skin line gave them all setting-appropriate, randomized, large pikes/swords/spears.

Exactly, you know what I'm going for here. I think it's a cool nod to Earth's military history--sometimes you gotta pay folks to stand on the front lines against a screaming army with nothing but a pointy stick.

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Once again reviving my campaign to make it canon that 'Lancers' is short for 'Freelancers'--a reference to the medieval mercenaries who fought for any lord who would fork over the money. Perhaps when the Infernals invaded, the human defense forces (Resistance) hired on as many able-bodied front-line grunts as they could afford, paying citizens to risk their lives and go toe-to-toe with demons armed only with a melee weapon. They didn't necessarily fight out of patriotism or loyalty, but to feed their families, so the name stuck...


03 Oct

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Late to the party here, but thank you for putting this feedback together. It's being shared internally.


25 Sep

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Hi, Adin1zWarcraft--thanks for reaching out. We'd love to partner with community modders and mapmakers on the editor, and we very much appreciate you volunteering to help out with testing and feedback. The editor remains a core priority for us and we're still aiming to get an early version into players' hands in 2025, but we aren't ready for hands-on work quite yet. Please join the #editor-and-customs chat on the official Discord if you haven't already so that we can stay in touch!


21 Sep

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Originally posted by AffectionateCard3530

Are the novellas linked in game anywhere?

I believe you can find a link to Beyond the Brink (the first eNovella) on the main menu splash screen when you log in.


20 Sep

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Originally posted by Sea_Emu682

Holy shit I love you so much. Thank you for the shout out.

I'll keep with the Feature Minimum account.

You've inspired me so much with this.

Honestly, my heart leapt into my mouth haha.

Please pass my thanks on to the team u/FGS_Gerald

(And sorry if I'm being too combative in my post about missing Salvaged Equipment, though I think I'm in bounds there).

Thank you for shining a light on a cool system in our game that a whole lot of people didn’t even know existed!

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Originally posted by RayRay_9000

Can we get a name and picture thumbnail in these reports for whoever wrote them? Seems like sometimes we know who writes something, but not always. Want to feel a better link with whoever is sharing info on the dev team.

To give you a peek behind the curtain, this post was edited and co-written by me, based off of an original draft from Kaizen, a designer on the team who put in a lot of work on co-op. I can’t take credit for any fun personality in the post as it’s not mine—I’m responsible for any boring bits. :)

The post was reviewed and included input from our ‘Fun Director’ (Assistant Game Director) who helps steer the ship on all things co-op and was my source of truth on things related to Gear and systems.

The original draft was written before our 0.1.0 content update blog so as a result some of the info does feel like old news, but I kept it in as there’s some additional context.

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Originally posted by JustABaleenWhale

I posted this in Discord too, but if this is the co-op dev insights post they were working on, I'm a little disappointed. :(

Most of this are things we already knew or were recently covered in the 0.1.0 content update overview.

I’m really not concerned about small things like bumping some numbers up or down to buff or nerf existing hero design 😅.

The #1 thing, I want to know is what the big-picture vision for hero design is.

Now, obviously, all the heroes are unfinished. But, what I want to know are things like:

1) Is Frost Giant’s vision for a ‘finished’ co-op commander for them to be as transformative as SC2? Or closer to what is in-game now?

2) Are the initial co-op commanders intended to be like a Raynor or Kerrigan in the sense that they will always have more similar tech trees to the baseline faction? Or is the intention to revisit these early access commanders and make them as transformative as a Swann or Zagara?

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Hey, I appreciate the feedback. It’s helpful to have greater clarity on the specific topics you’d like us to cover. We’ll plan the next co-op update to ideally hit these topics more directly.

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Thanks for rooting for us. Former haters are always more than welcome. <3

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Hey, everyone. This is absolutely incorrect.

We aren’t actively working on War Chests at this time and we’ve dropped them from our roadmap while our team focuses on addressing player feedback and improving core gameplay, performance, audio, and other much higher priorities.

This price does NOT reflect what we were originally thinking, either, and looks like a default or placeholder price, perhaps copied over a while ago using the Deluxe Early Access pack as a template.

To be 100% clear, this is fake news.


19 Sep

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We agree. Campaign typically does this storytelling and ours is still in the earliest stages, so our players lack important context. Campaign will come, but it will take the team some time.

The good news? The second Stormgate e-novella has been written (currently in review/editing). If you enjoyed Beyond the Brink, our follow-up will be coming in the near future.

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Originally posted by TheFBIClonesPeople

u/FGS_Gerald One small piece of feedback I want to give you guys here:

When you write patch notes like this, I would make a point of making the release date more visible. Like, in the first paragraph of text, it should say something like "This update arrives this Thursday, September 19th!"

I just read through these notes, and I was confused about whether the patch is already out. I actually just logged into game to play it, and then found out it's not actually out yet. The way this post is written makes it sound like it's out now, and it doesn't seem to mention the release date anywhere.

Not a big deal, but it's something I would try to catch next time.

Appreciate the feedback! We originally planned to release 0.1.0 this Tuesday, but we decided to push our update back a few days to give the devs additional time to squash a few critical bugs.

We originally didn’t have a date in the blog as it was a moving target, but I agree that we should have put it back in once we knew that we were ready to go for the 19th.

Thanks for calling this out.


18 Sep

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My family has a nightly ritual where, around the dinner table, we each share our favorite part of the day and what we're proudest of. Thanks for making my share tonight an easy one. <3

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Originally posted by Mindless-Gas7321

So it's a setting that makes right-click attack move for certain contexts?

This is the current description from our options menu:

Smart Attack
A method for issuing unit orders without having to select attack or move directly.

Hold: Holding down right-click will command units to follow the mouse and mouse-up will automatically attack. Left-clicking during the hold will cancel the auto-attack.

Right with Left Click: Left-clicking while holding right-click will issue an attack command.

(You can then choose from None, Hold, or Right with Left Click)

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Originally posted by Sea_Emu682

Fantastic Update! Really looking forward to the new hero.

For those of you who enjoy the customization options presented by our more advanced progression Gear system, check out some of the fun unlockables Kastiel can offer. (Did you know that unlocked Gear can be used by your other Heroes as well?):

Mass Production: Mech units cost 30% less, Bio units cost 10% more. Units with both tags split the difference.

Maximum Control: After capturing a Creep camp, spawn starting units for all allies.

Resilient Defenses: All units gain +25% Health and cost +1 Supply 

When we increase the level cap for Heroes, all Heroes including Kastiel will be able to unlock even more Gear options for this system. We hope Celestial players enjoy what Kastiel brings to the battlefield!

u/FGS_Gerald can you clarify a couple things?
1. Which of these Ge...

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(I believe this to be the case, but please note that I’m not a designer and details may have changed.)

Mass Production is open to any Hero and I believe is placed in the level 11 “Socket 1” slot. Maximum Control and Resilient Defenses are Celestial only. I’m not sure, but I believe those are options for the second socket.

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Originally posted by Petunio

I know man, but the nicknames are extremely helpful to help remembering the versions from the consumer side.

0.1.0 is internally codenamed Hunter in case that helps.

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Originally posted by Mindless-Gas7321

Smart Attack

  • New option added to reduce the need to choose between move orders and attack orders.

Uhh what exactly does this mean?

It means you will be able to attack move and move with just the mouse vs having to choose just one, for easier one-handed play.