@baetog_ Got luck with a first hands on in early 1994 (mind you, in Europe) and owned a few Alpha/Beta cards. Went into the deep end when I found a permanent group of 5 to play a full table in late 1994, with Fallen Empires. π₯°
@Devourlick Ouch! Get well soon!
@QuesoCupTV @panda_casts
@Approvement Here you go: https://twitter.com/Dani_Supercell/status/1598249082786811904
@cmc_r3vilo @BrawlStars Theyβll be auto claimed on update day if you donβt claim them before
New additions to the gaming room. The #Spike snowglobe is so cute, and the limited run book βIβM TOO YOUNG TO DIEβ is a great treat and super well made. β€οΈ
#HomeSweetHome #justgamingthings
@natwithaheart @nana7bs Adorbs!
@natwithaheart My worst nightmare. When I got it the first time my taste buds were not affected. π
@AndyLunique I couldn't agree more. Even episodic etc. would be cool. Nobody really pulled that off properly.
Just imagine a 5-episode mini gaming series with 60 minutes playtime each, released over 5 weeks. π₯°
AAA quality and all. Pure storytelling.
@OGBrawlStars @ashlyn_bs Thank you for your service! π
@kin7vfon Only time will tell. π
@kin7vfon We're not disclosing business metrics but it's up quite a bit. ππΌ
@Schneiderpox
Player numbers (and concurrents) go BRRRRR! You really want those rewards, hu? π
#byebyeboxes
@QuoTakes @esportsinsider @elf3z @Brawl_esports Haha, but that you simply cannot deduct from what you know, because it's nothing we disclose. π
Players who watch esports in any game - but specifically in mobile - are very, very engaged.
@QuoTakes @esportsinsider @elf3z @Brawl_esports The platform enables us to measure who's actually watching. Which means a great understanding of the value of our audience as a company since we mainly do this for them.
So your goals as an Org vs. ours as a team aren't the same and our understanding of value isn't either.
@QuoTakes @esportsinsider @elf3z @Brawl_esports If you're a Navi fan, how many games would you watch and how long are these games in Brawl?
The core of mobile games in general is a very different beast than on PC. Hence our measured, more careful approach. We're catering towards competing players first.
@QuoTakes @esportsinsider @elf3z @Brawl_esports Our engagement platform doesn't emphasize retention as of is. I remember "watching" OWL while playing other games. π
30 minutes by itself doesn't mean anything to us. It's a question where you started and why people watch.
@TheTomDaniels @Brawl_esports Thanks again for the talk, was a pleasure! π
The friendly folks from @esportsinsider interviewed yours truly at Disney last weekend and I funneled my inner @elf3z. Here's what came out of that. π
Cc: @Brawl_esports
#brawlstars #esports
ποΈ FEATURE ποΈ Supercell's @BrawlStars World Finals event took place in Disneyland Paris last weekend. It was an eye-catching showcase of the mobile title's promising ecosystem, a shining light in the uncertain world of Western mobile esports. Read: https://t.co/nU3KRkuIjE https://t.co/oNWw4SRZXj
@Negers15 No. Everyone is getting the rewards when the community hits a milestone!