Hartlin_GGG

Hartlin_GGG



26 Mar

Comment

Originally posted by goldarm5

Moving already placed memories keeps their mods right?

They do, yep.

Comment

Originally posted by jmdbcool

Synthesis Boss encounters now drop a Fractured item with three implicits, with a chance to drop multiple. The Cortex Boss encounter now drops three Fractured items with three implicits, with a chance to drop more.

You mean Fractured item with three fractured mods, right?

Erm, yes - that's a typo, my fault - will fix!

Comment

Originally posted by amalgamemnon

Is it going to address the fact that the decay of memory fragments is currently eating a solid portion of our loot? I just had 8 fractured items drop for me in a single fragment, and only 3 spit out in front of Zana at the end.

It will, yep.


14 Mar

Comment

Originally posted by Zinterax

  • Fixed a bug where Synthesis doors did not block movement or projectiles.

¯\(ツ)

As others have noted (correctly), this was just that monsters could walk through the doors (while they were closed) and that skills could go through closed doors as well.

Comment

Originally posted by MrPing1000

"Updated the description of the "Ignites you inflict deal Damage x% faster" modifier to clarify that it only applies to Ignites applied by Attacks. "

Well there goes my plan to craft a sexy sceptre

I've updated the patch note to clarify that we only changed this description for Dyadian Dawn. Everything else that uses this description is unchanged. Sorry for the lack of specificity there!


12 Mar

Comment

Originally posted by STiX360

Oh, so it is. It wasn't returning in search though..

EDIT: Hmm, so it filters down the search when I search for 'Demi', but doesn't highlight the Shield tab like it does the Quiver tab (Hyrri's Demise) to indicate a search match.

Oh, so it is. It wasn't returning in search though..

Good to hear. We have plans to fix up the fact that some uniques (such as this one) don't highlight the sub-tab when searching for them.

Sorry for the scare!

Comment

Could you check to make sure you're looking at the correct sub-tab? It should be in your Shield tab.

If it's missing, could you PM me your account name please?


06 Mar

Comment

We'll be fixing this up soon as well as bringing back RU forums!


27 Sep

Comment

We have a fix coming for this very soon. Sorry about this!

EDIT: Took a little longer than expected, but a fix has now been deployed for this. You will need to restart your client in order to download this fix. After downloading the fix, you should no longer be crashing when using Vaal Reave.


19 Sep

Comment

Originally posted by qarldev

We have determined the problem, and a fix is in the way. We didn’t have the problem occur on the staging environments, so QA did not see the problem.

Once the fix is out, you should be able to start your client to patch into a good state.

Just an update to this, this should now be fixed up. As Qarl mentions, you'll need to restart your client to download the fix.

Sorry for the troubles!


30 Aug

Comment

Thanks for bringing this to our attention.

1) I've fixed up the news post to correct it to what it should be: Delve Socketable Currency

2) Beam and Map Icon colours are as stated. The image is slightly out of date right now, sorry about the confusion! Brown and White will work, in addition to Red, Yellow, Green, and Blue.


09 Aug

Comment

Me. You are supporting me. I am one of many GGG employees that has the pleasure of working here because of your direct support.