Howdy,
this week we will be diving deep into the workings of cargo pods and their seamless flight animations. Most of you playing the expansion have probably already seen them in game. The positive reception makes us very happy.
Mp4 playback not supported on your device. Ascending to platform in orbit above Nauvis.
Visual design
The initial draft of a pod being released from a set of claws came from Earendel. You can see that the essence of it has remained relatively unchanged throughout development. In the very first version, the player needed to insert a capsule item into the rocket to travel. It got scrapped, because it was just pointless busywork. However that item was one of the ingredients of mech armor, hence the visual similarity. Following the draft, Jerzy modeled a 3D version of the claw rocket and pod.
Then the branch lay dormant for a long time until core gameplay coding was finished...
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