Hrusa

Hrusa



15 Nov

Post
    Hrusa on News - Thread - Direct

Howdy,
this week we will be diving deep into the workings of cargo pods and their seamless flight animations. Most of you playing the expansion have probably already seen them in game. The positive reception makes us very happy.

Mp4 playback not supported on your device. Ascending to platform in orbit above Nauvis.


Visual design

The initial draft of a pod being released from a set of claws came from Earendel. You can see that the essence of it has remained relatively unchanged throughout development. In the very first version, the player needed to insert a capsule item into the rocket to travel. It got scrapped, because it was just pointless busywork. However that item was one of the ingredients of mech armor, hence the visual similarity. Following the draft, Jerzy modeled a 3D version of the claw rocket and pod.

Then the branch lay dormant for a long time until core gameplay coding was finished...

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08 Nov

Post
    Hrusa on News - Thread - Direct

Hello,
We are still diligently working away at the Space Age bug reports.


Trouble with languages

While fixing an IME keyboard (Asian language) bug introduced by the 2.0 update, I got curious and started exploring localisation for various languages. Even though my native language is Czech, all of our development on the game happens in English, so I essentially never run the game in this mode.

As I was twiddling about in the Czech crafting menu, it quickly came to light that the user experience wasn't as smooth as I would expect.

... Read more